Exploring Videogames
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Exploring Videogames: Culture, Design and Identity

Exploring Videogames: Culture, Design and Identity


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About the Book

Exploring Videogames: Culture, Design and Identity brings together perspectives on videogames and interactive entertainment from film and media studies, Russian studies, health, philosophy and human-computer interaction, among others. The chapters in this volume engage with a broad range of issues in and around modern digital entertainment, including conceptions of videogames as art, as representational spaces and as the focus of communities. Approaches to reading videogames are complemented by in-depth discussions of game design and development, informed by both theoretical and practical perspectives. Attention is also paid to the ways in which games, game players and developers construct identities, and to the relationship of these media forms to their broader context: the people who make them, who write about them and who play them.

Table of Contents:
Introduction Nick Webber Part 1: Theories and Concepts of Gaming Prop Theory for Game Aesthetics Chris Bateman Beyond Game-Fun Adam W. Ruch Counterplay in the City: Exploiting Urban Spaces through Location-Based Gaming Dale Leorke Ludic Interfaces Mathias Fuchs, Georg Russegger and Moises Manas Carbonell Part 2: Designing and Developing Games Rapid State of Mind: What Rapid Prototyping Has to Teach Us Jacob Naasz Driving Forces of Narrative in Videogames Phonesury Lily Ounekeo The Potential of Video Games in Public Health Communication Marcelo Simao de Vasconcellos and Inesita Soares de Araujo Biometric Storyboards to Improve Understanding of the Players' Gameplay Experience Pejman Mirza-Babaei and Graham McAllister From Sackboy to Scribblenaut: Rethinking Videogame Cocreation Dimitrios Pavlounis Part 3: Identity and Representation Videogames as Micro-Resistance Cameron Vaziri 'Popping the Other': Orientalism, Appropriation and Assemblage in Little Big Planet Ewan Kirkland Videogames.ru: Constructing New Russian Identities in Virtual Worlds Catherine Goodfellow 'Girls Don't Play Video Games': How Gender Identity in Hobbies Can Affect Career Choice Marian Carr, Rupert Ward, Nigel King, Simon Goodson and Sarah Jane Robinson Part 4: Videogame Cultures Digital Companions: Analysing the Emotive Connection between Players and NPC Companions in Video Game Space Julienne Greer More Fun Writing Than Playing: The Critical Videogame Blogosphere as Emerging Approach to Knowledge Creation Ben Abraham Grief Play, Deviance and the Practice of Culture Nick Webber Gaming through Historical Simulations: An Easy Target for a Public Attack? Daniel Riha

About the Author :
Nick Webber is a researcher at the Birmingham Centre for Media and Cultural Research, Birmingham City University, UK. His research interests include popular music consumption, online archives and public history, and the culture of massively multiplayer online games. Daniel Riha, Assistant Professor at the Faculty of Humanities, Charles University in Prague, Czech Republic. His research includes issues on Serious Games, Interactive Documentary Production and Multi-user Virtual Environments Design. He is as well an award winning artist - Kunst am Bau (Art on Construction) International Art Competition, Constance, Germany


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Product Details
  • ISBN-13: 9781848882409
  • Publisher: Inter/Connexions
  • Publisher Imprint: Inter-Disciplinary Press
  • Height: 210 mm
  • Sub Title: Culture, Design and Identity
  • ISBN-10: 1848882408
  • Publisher Date: 22 Oct 2013
  • Binding: Digital (delivered electronically)
  • Language: English
  • Width: 148 mm


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