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Home > Computing and Information Technology Books > Graphical and digital media applications > Web graphics and design > Unity Game Development Essentials: If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understa
Unity Game Development Essentials: If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understa

Unity Game Development Essentials: If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understa


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About the Book

If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects. Key Features Kick start game development, and build ready-to-play 3D games with ease Understand key concepts in game design including scripting, physics, instantiation, particle effects, and more Test & optimize your game to perfection with essential tips-and-tricks Written in clear, plain English, this book is packed with working examples and innovative ideas This book is based on Unity version 2.5 and uses JavaScript for scripting Book DescriptionGame engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!What you will learn An understanding of the Unity 3D Engine and game development Build a 3D island and set of mini-games for your players Incorporate terrains and externally produced 3D models to get your game environment up and running Build your own first person player character Combine scripting and animation to transform your static objects into dynamic interactive game elements Add realism to your games by using particle systems Create a professional, easy-to-navigate menu and link the menu scene with levels of your game Add sound, lighting effects, realistic shadows, and other dynamic effects to your game environment Creating stunning user interfaces with textures and scripting Who this book is forIf you're a designer or animator who wishes to take their first steps into game development, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

Table of Contents:
Table of Contents



    About the Author :
    Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.


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    Product Details
    • ISBN-13: 9781847198198
    • Publisher: Packt Publishing Limited
    • Publisher Imprint: Packt Publishing Limited
    • Language: English
    • Sub Title: If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understa
    • ISBN-10: 1847198198
    • Publisher Date: 01 Oct 2009
    • Binding: Digital (delivered electronically)
    • No of Pages: 316


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    Unity Game Development Essentials: If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understa
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    Unity Game Development Essentials: If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understa
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