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Home > Computing and Information Technology > Computer programming / software engineering > Programming and scripting languages: general > The Intergalactic Guide to Building an RPG in Unity: Develop a 3D roleplaying game in Unity at Warp Speed
The Intergalactic Guide to Building an RPG in Unity: Develop a 3D roleplaying game in Unity at Warp Speed

The Intergalactic Guide to Building an RPG in Unity: Develop a 3D roleplaying game in Unity at Warp Speed


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About the Book

A much needed, all encompassing guide to building fantastic and sophisticated games that includes quests, characters, animations, navigation, combat system, terrain, Foley, vendors, ambient sound and musical soundtrack Key Features Develop signature RPG game systems in a powerful, integrated way, including scripting language Create a complete, fully-functional micro-RPG with key images printed in color Follow Unity best-practices and strong Object Oriented Programming principles Book DescriptionThe Unity game engine is the ideal tool to create an RPG that goes beyond the basics and is suitable for both beginners and intermediate developers. RPG development enthusiasts currently have to search a wide number of resources of varying quality to learn how to create all the expected RPG features. In our ‘The Intergalactic Guide to Building an RPG in Unity’ book, the developers working with Unity will be able to put their knowledge to work with this practical guide to RPG development. You will cover a unique perspective with a space-themed fiction world. The book will follow a hands-on approach to implementing market-ready roleplaying games. You will begin by identifying all the different game systems commonly integrated into modern RPGs. After identifying the key RPG systems you’ll first build the core systems all the other parts rely on. Then, one by one, you’ll add on new RPG systems (dialogue, vendor, etc.) and get everything to integrate. By the end of the book you have a full RPG micro-game ready for expansion, and you will understand how to deploy it to the desktop.What you will learn Develop and integrate RPG systems to make a sophisticated, extensible micro-game Understand the uses and development of an in-game scripting language How to create an advanced dialogue system Explore character pathfinding and AI Dive into pluggable RPG systems such as Vendors and Quests Create custom game editors and gain experience with Unity UI Who this book is forThis book is for RPG enthusiasts from newbies to seasoned game developers who are dying to create their own role-playing games. A very minimal level of Unity experience and C# scripting experience is assumed, but if you’re already a coder we don’t spend so much time on the basics that your eyes glaze over. We try to keep things fast, informative and entertaining for developers of all levels.

Table of Contents:
Table of Contents So You Want to Make a Real RPG? Console Yourself – Creating an in-game Console and Scripting Language More RPG guts: Adding a scripting language and basic manager classes Central Casting: Actors and Stats Action VFX, or Ooh, Pretty Colors! Game Audio, or Did You Just Hear That? Level Design, or Enjoy the View Actor Navigation, or Which Way Did He Go? Inventory System, or Loot! Mine! All mine! Combat System, or Have at Thee! Dialogue System, or Can We Talk About This? Vendor System, or How Much for the Bunch? Quest System, or Bring Me a Foozle! Cutscenes, or Roll ‘em! Game Save/Load System, or When Last We Left Our Hero… Getting from Scene to Scene, or We’re Not in Kansas Anymore UI Elements, or Click to Continue Polishing & Deploying Your Game, or Bye Bye Baby

About the Author :
Spencer Grey is a native New Yorker who started making games by typing in source code from magazines (that used to be a thing!). Once upon a time he was Creative Director of Sesame Street’s Digital group where he would boss around Elmo and Big Bird. After that, he co-founded Electric Funstuff and for 15 years developed game ideas for companies like Scholastic, Sony, and Lego. Spencer has been a teacher, programmer, writer, and producer in the games industry. Mr. Grey is definitely not related to the grey aliens stored in Area 51. Definitely not. No way.


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Product Details
  • ISBN-13: 9781803247984
  • Publisher: Packt Publishing Limited
  • Publisher Imprint: Packt Publishing Limited
  • Height: 235 mm
  • Sub Title: Develop a 3D roleplaying game in Unity at Warp Speed
  • ISBN-10: 1803247983
  • Publisher Date: 04 Oct 2024
  • Binding: Paperback
  • Language: English
  • Width: 191 mm


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The Intergalactic Guide to Building an RPG in Unity: Develop a 3D roleplaying game in Unity at Warp Speed
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The Intergalactic Guide to Building an RPG in Unity: Develop a 3D roleplaying game in Unity at Warp Speed
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