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Home > Computing and Information Technology > Computer programming / software engineering > Programming and scripting languages: general > Hands-On Augmented Reality with ARKit: Build intuitive and interactive AR applications with iOS and Swift
Hands-On Augmented Reality with ARKit: Build intuitive and interactive AR applications with iOS and Swift

Hands-On Augmented Reality with ARKit: Build intuitive and interactive AR applications with iOS and Swift


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About the Book

Hands-on examples that will enable you to quickly develop and deploy novel AR applications on your own About This Book * A practical guide to help you create your first AR app for iOS from Scratch. * Explore popular game development tools such as SpriteKit, Scenekit, and Metal API * Optimize your AR application by integrating it with third party tools such as Untiy. Who This Book Is For This book is for iOS developers with prior knowledge of Swift programming. No prior Augmented reality experience is required. What You Will Learn * Use ARKit With GPS Navigation * Create Remote Controlled Vehicles * Add Gravity And Lighting Effects * Create Inter-dimensional Portals * Interact With Virtual Characters In Detail AR has been the next big thing for several years, with all the major tech companies releasing their own AR development kit. WWDC 17 marked the release of the ARKit for iOS developers which opens the door for a new generation of Augmented reality applications on one of the world's largest mobile platform. This book will give you an entire tour of the APIs and tools that have been introduced in the toolkit to help you start developing your first AR app for iOS devices. The aim of this book is to help you gain an understanding of the concepts as well as the practical skills for building mobile augmented reality experiences. You will learn to overlay 3D objects on your camera feed and enable you to implement sensor-based and computer vision-based AR applications on iOS devices with hands-on examples that will enable you to quickly develop and deploy novel AR applications on your own. By the end of this book you would have created a couple of practical AR apps and you would have learned about integration with the third party tools such as Unity.

About the Author :
Christopher Webb-Orenstein is a mobile and web developer who has a particular focus on iOS and Apple technologies.Beyond iOS, Christopher develops applications for the web in Python and Javascript. Before getting in technology, he was an emergency medical first responder in New York state. In addition to contracting as iOS developer in the New York City metro area, Christopher also provides independent freelance services on worthwhile projects. During the last year, his focus has been mainly on the ins and outs of developing augmented reality experiences. He has written extensively about these explorations on a technical blog where his article help break down complex topics into manageable pieces and easily understood concepts. Christopher strives to provide clear and concise explanations of all the topics he covers on both his blog and as an author. His aim is always to give the reader with as much real-world context to the information he conveys and aims never to leave them with abstract concepts alone. His highest satisfaction is derived when someone comes away from an explanation with a greater understanding than when they started.


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Product Details
  • ISBN-13: 9781788475365
  • Publisher: Packt Publishing Limited
  • Publisher Imprint: Packt Publishing Limited
  • Language: English
  • Sub Title: Build intuitive and interactive AR applications with iOS and Swift
  • ISBN-10: 1788475364
  • Publisher Date: 31 Jul 2018
  • Binding: Digital (delivered electronically)
  • No of Pages: 297


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