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Home > Computing and Information Technology Books > Unity 5 for Android Essentials: A fast-paced guide to building impressive games and applications for Android devices with Unity 5
Unity 5 for Android Essentials: A fast-paced guide to building impressive games and applications for Android devices with Unity 5

Unity 5 for Android Essentials: A fast-paced guide to building impressive games and applications for Android devices with Unity 5


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About the Book

Key Features Book DescriptionUnity is a very popular and effective technology for creating 2D and 3D games and applications. The Unity rendering engine provides great real-time rendering of high quality graphics without too much cost and effort. It boasts industry leading multi-platform support and world class monetization and retention services for mobile games, making it the first choice for many game developers across the world. Unity 5 is a great starting point for game developers looking to develop stunning and robust games. Starting with a refresher on the basics of Unity 5, this book will take you all the way through to creating your first custom game. By the end of the book, you will understand how to work with all the aspects of Unity 5. You will quickly explore all the major key features of the Unity 5 engine and learn to implement real-world Android game and application features in practice. We begin by introducing how to set up the Android SDK on Windows and Mac OS X and configure Unity 5 settings for the Android platform. As you progress through the chapters, you will learn to implement innovative and user-friendly features with the aid of real-world examples. You will explore how to render high quality graphics with physically-based shaders and global illumination to enhance your project’s performance. Building on this, you will then learn to transform your native C# and JavaScript code into Unity scripts. Best practices to improve your Android games will also be discussed to help you create games fast and efficiently. Finally, putting together all these concepts, you will learn to create your own Android game from scratch. This book will teach you how to harness the benefits of different tools to become proficient at game design and development processes.What you will learn Discover tips and tricks to optimize Unity scripts Create Java and native C plugins for the Android platform Access Android features and sensors inside the Unity 5 engine Render high quality graphics and optimize Cg shaders Play Legacy and Mecanim animations in Unity 5 Download new assets and code behavior while your game is running on an Android device in order to expand your game in real time Debug your games and applications on Android devices using the Unity Profiler tool Who this book is forThis book is perfect for competent Unity developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner. This book assumes basic knowledge of game design concepts and/or some experience with other game technologies such as Unreal Engine 4, CryEngine, or GameMaker.

Table of Contents:
Table of Contents

  1. Setting Up and Configuring Unity 5 for Android Platform
  2. Accessing Android Functionality
  3. High-End Graphics for Android Devices
  4. Animation, Audio, Physics and Particle systems in Unity 5
  5. Asset Bundles In Unity Pro
  6. Optimization and transformation techniques
  7. Troubleshooting and best practices
  8. BONUS CHAPTER:: Developing Glow Hockey from Scratch in Unity 5


About the Author :
Valera Cogut is an independent professional software and video game developer who has worked in the game industry since 2008 and has more than 12 years of programming experience. He is a passionate software and game developer with different areas of expertise. Before diving into the game industry 6 years ago, Valera created websites and applications with PHP, the Yii framework, the Zend framework, Relational Database Management Systems, Apache and Nginx, C#, C++, C, Objective-C, Java, Python, UML, and many other technologies. Having a mathematical background (analytical geometry, linear algebra, logic, statistics and probability, differential equations, graph theory, and mathematical analysis), he finally realized that game development was his mission. Reusable designs, optimized algorithms, clean code, and elaborated workflowsthese things make him happy. Valera has had the opportunity to produce titles for multiple platforms, including Windows Phone, Android, iOS, PC, and Mac. Today, he continues to produce fun and original games, participate in game jams, and author books. He was a technical reviewer for Unity Android Game Development by Example Beginner's Guide, Packt Publishing. Currently, Valera has a contract as a Unity3D C# developer for Kaufcom GmbH, a well-known games and apps producer from Switzerland http://www.kauf.com (Android games: https://play.google.com/store/search?q=kaufcom).


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Product Details
  • ISBN-13: 9781784391218
  • Publisher: Packt Publishing Limited
  • Publisher Imprint: Packt Publishing Limited
  • Language: English
  • Sub Title: A fast-paced guide to building impressive games and applications for Android devices with Unity 5
  • ISBN-10: 1784391212
  • Publisher Date: 05 Aug 2015
  • Binding: Digital (delivered electronically)
  • No of Pages: 200


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Unity 5 for Android Essentials: A fast-paced guide to building impressive games and applications for Android devices with Unity 5
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