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Home > Computing and Information Technology Books > Digital Lifestyle and online world: consumer and u > Computer games / online games: strategy guides > Significant Zero Lib/E: Heroes, Villains, and the Fight for Art and Soul in Video Games
Significant Zero Lib/E: Heroes, Villains, and the Fight for Art and Soul in Video Games

Significant Zero Lib/E: Heroes, Villains, and the Fight for Art and Soul in Video Games


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About the Book

When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer--he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry--Bioshock, Civilization, Borderlands, and Mafia, among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world's top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry's addiction to violence and explains how the role of the narrative designer--the poor soul responsible for harmonizing gameplay with storylines--is crucial for expanding the scope of video games into more immersive and emotional experiences.

About the Author :
Walt Williams is originally from Louisiana and attended Baylor University in Texas on an Air Force scholarship, fully prepared to become a military chaplain. Quickly realizing the regimented, religious life was not for him, he moved to New York to pursue a writing career and took a job at 2K Games, one of the largest video game publishers in the world. Although he'd intended the job to be only a temporary bill-paying situation, Walt quickly fell in love with the potential of interactive storytelling, and has been working in the industry ever since. Over the past ten years he rose from entry-level game analyst to senior writer, walking the line between publisher and developer, helping bring life to such beloved franchises as Bioshock, Civilization, Borderlands, Mafia, The Darkness, and the acclaimed, genre-bending Spec Ops: The Line. Kevin T. Collins is a New York actor and director who has been seen Off-Broadway in Made in Heaven and Angels; on TV in Vinyl, Law & Order, As the World Turns, One Life to Live, What Would You Do?, and Guiding Light; on film in Taking Woodstock, Detachment, The Family Fang, and Zombies Anonymous; and heard on over 225 audiobooks, including AudioFile Earphones Award winners Testimony and Lone Survivor, and the 2011 Audie Award-winning Beautiful Creatures.

Review :

"A compelling look into a world that doesn't like to spill its secrets to outsiders...[Significant Zero] has a bright Hero's Journey arc (complete with setbacks, small deaths) and the winning of boons through cleverness and combat."

-- "NPR"

"Narrator Kevin Collins gives listeners a bird's-eye view of professional life in the video game industry...His soft, wry delivery fits well with Williams' deadpan jokes and commentary on annoying bosses, lame industry practices, and quirky video game culture."

-- "AudioFile"

"Williams reveals the video-gaming industry in all its lucrative shine and questionable morality...[and] provides a refreshing and realistic portrayal of succeeding at attaining a dream via an unforeseen career trajectory."

-- "Booklist"


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Product Details
  • ISBN-13: 9781665252683
  • Publisher: Tantor Audio
  • Publisher Imprint: Tantor Audio
  • Edition: Unabridged edition
  • Returnable: N
  • ISBN-10: 1665252685
  • Publisher Date: 19 Sep 2017
  • Binding: CD-Audio
  • Language: English
  • Sub Title: Heroes, Villains, and the Fight for Art and Soul in Video Games


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