Buy Design and Content Creation: A GameDev.net Collection
close menu
Bookswagon
search
My Account
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Home > Computing and Information Technology Books > Graphical and digital media applications > Computer games design > Design and Content Creation: A GameDev.net Collection
Design and Content Creation: A GameDev.net Collection

Design and Content Creation: A GameDev.net Collection


     0     
5
4
3
2
1



Out of Stock


Notify me when this book is in stock
X
About the Book

Welcome to 'Design and Content Creation: A GameDev.net Collection,' the second in a series of books published in collaboration with GameDev.net, the online community where game developers worldwide can network and freely exchange information and ideas. Assembled in print for the first time, and comprised of the best game design and content creation articles that have appeared on GameDev.net over the past decade, this volume features invaluable information and ideas for anyone who wants to learn how to shape a great game idea into an actual functioning, and most importantly, fun game. You'll learn game design mechanics, benefit from invaluable professional insights into successful game creation, discover how to make good game art even if you're not an artist, and even explore the tools and techniques that make for awesome game audio. All articles have been updated to comply with the latest technology, and as a bonus, this volume also features exclusive, new content that cannot be found anywhere else. Continuing in their tradition of excellence, 'Design and Content Creation: A GameDev.net Collection' captures the best of GameDev.net and is an invaluable resource in your pursuit of game development success.

Table of Contents:
Part 1: Design Chapter 1: You Got Game! Chapter 2: Removing the "Tech" from "Design Document" Chapter 3: How to Wrte an Effective Design Document Chapter 4: Elements of Video Game Style Chapter 5: Making Your Game Shine Chapter 6: Difficulty in Dexterity-Based Platform Games Chapter 7: Games and the Imagination Chapter 8: The Yin and Yang of Games: Code and Content Chapter 9: Designing Games for the Wage Slave: A Guide to Devloping Games for the 20-30 Demographic Chapter 10: Evolutionary Design: A Practical Process for Creating Great Game Designs Chapter 11: Motor Skill Learning in User Interfaces via Discretized Pie Menus Chapter 12: The ninja Game Writer: Applying Agile and Scrum Methodolgies to Game Writing Chapter 13: Massive Growing Pains: An Analysis of the Evolution of Gaming's Newest Genre Chapter 14: Encouraging Players to Socialize: Social Game Design Principles Chapter 15: The Story of Play Part 2: Art Chapter 16: Creating Good Game Art When You're Not an Artist Chapter 17: Drawing Pixel Art for Games Chapter 18: So You Want to Be a Pixel Artist? Chapter 19: Pushing the Horizon: Advanced Pixel Art for Games Chapter 20: Sprites and Animation Techniques Part 3: Sound Chapter 21: Bigger Than Big: The Game Audio Explosion- A Guide to Great Game Sound Chapter 22: Writing Game Music Chapter 23: The Game Audio Professional Chapter 24: The Game Audio Contractor Chapter 25: Tools and Techniques of an Audio Professional Chapter 26: "Smarter" Enemies Through Creative Dialogue

About the Author :
Drew Sikora started programming with QBasic back in 1996 as just another means to geek out with his dad's laptop, but quickly became hooked on creating text-based RPGs and seeking after information to learn more about creating games like the ones he played every day on his PC and Nintendo console. Information back then on game development wasn't anywhere near readily available like it is now, and he was finally able to vent his frustration of that fact years later when he had accrued enough experience by publishing articles on GameDev.net starting back in 2000, when books were slightly more plentiful on the shelves and the internet was slowly coming together as a means of readily-accessible knowledge. Continuing his quest to imbue others with knowledge, he's published over one hundred articles, interviews and event coverage pieces, as well as three contributions to Game Design Perspectives. Promoted to Executive Producer of GameDev.net in 2006, he strives to continue the site's long legacy of community and information sharing. At the same time, he advises the local IGDA chapter he founded back in 2001, speaks at local events, judges the student challenges over at GameInstitute, lurks and moderates on numerous development forums, experiments on small personal game projects under the guise of Blade Edge Software, and coaches gymnastics. John Hattan has been working steadily in the casual game-space since the TRS-80 days and professionally since 1990. After seeing his small-format games turned down for what turned out to be Tandy's last PC release, he took them independent, eventually releasing them as several discount game-packs through a couple of publishers. The packs are actually still available on store-shelves, although you'll need a keen eye to find them nowadays. He continues to work in the casual game-space as an independent developer, largely working on games in Flash for his website, The Code Zone (www.thecodezone.com). His current scheme is to distribute his games virally on various web-portals and widget platforms. In addition, John writes weekly product reviews and blogs (over ten years old) for www.gamedev.net from his home office where he lives with his wife and daughter in their home in the woods near Lake Grapevine in Texas.


Best Sellers


Product Details
  • ISBN-13: 9781598638080
  • Publisher: Cengage Learning, Inc
  • Publisher Imprint: Delmar Cengage Learning
  • Edition: New edition
  • Language: English
  • Spine Width: 43 mm
  • Width: 188 mm
  • ISBN-10: 1598638084
  • Publisher Date: 01 Mar 2009
  • Binding: Paperback
  • Height: 231 mm
  • Returnable: N
  • Weight: 1270 gr


Similar Products

Add Photo
Add Photo

Customer Reviews

REVIEWS      0     
Click Here To Be The First to Review this Product
Design and Content Creation: A GameDev.net Collection
Cengage Learning, Inc -
Design and Content Creation: A GameDev.net Collection
Writing guidlines
We want to publish your review, so please:
  • keep your review on the product. Review's that defame author's character will be rejected.
  • Keep your review focused on the product.
  • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
  • Refrain from mentioning competitors or the specific price you paid for the product.
  • Do not include any personally identifiable information, such as full names.

Design and Content Creation: A GameDev.net Collection

Required fields are marked with *

Review Title*
Review
    Add Photo Add up to 6 photos
    Would you recommend this product to a friend?
    Tag this Book Read more
    Does your review contain spoilers?
    What type of reader best describes you?
    I agree to the terms & conditions
    You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

    CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

    These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


    By submitting any content to Bookswagon, you guarantee that:
    • You are the sole author and owner of the intellectual property rights in the content;
    • All "moral rights" that you may have in such content have been voluntarily waived by you;
    • All content that you post is accurate;
    • You are at least 13 years old;
    • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
    You further agree that you may not submit any content:
    • That is known by you to be false, inaccurate or misleading;
    • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
    • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
    • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
    • For which you were compensated or granted any consideration by any unapproved third party;
    • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
    • That contains any computer viruses, worms or other potentially damaging computer programs or files.
    You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


    For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy


    All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

    Accept


    Inspired by your browsing history


    Your review has been submitted!

    You've already reviewed this product!
    Your IP: 216.73.216.21 IN