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Home > Computing and Information Technology > Computer science > Image processing > Character Texturing for Production: Material and Texturing Techniques with Ian Joyner
Character Texturing for Production: Material and Texturing Techniques with Ian Joyner

Character Texturing for Production: Material and Texturing Techniques with Ian Joyner


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About the Book

In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop(R) to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop(R) Over 4 1/2 hours of Lecture

Table of Contents:
01: UV Techniques 02: Roughing in Textures for Head 03: Making the Eye 04: BodyPaint and ZBrush's Zapplink 05: Fixing Seams with BodyPaint 06: Costume Texturing 07: Enhancing Hair 08: Re-rigging and Final Renders


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Product Details
  • ISBN-13: 9781597629218
  • Publisher: The Gnomon Workshop
  • Publisher Imprint: The Gnomon Workshop
  • Sub Title: Material and Texturing Techniques with Ian Joyner
  • ISBN-10: 1597629219
  • Publisher Date: 30 Jul 2006
  • Binding: DVD-ROM


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