The Book Of Scratch
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Home > Computing and Information Technology > Computer programming / software engineering > Programming techniques > The Book Of Scratch: Learn To Program The Fun Way
The Book Of Scratch: Learn To Program The Fun Way

The Book Of Scratch: Learn To Program The Fun Way


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About the Book

Scratch is a graphical programming language from MIT's Media Lab that's designed especially for young people. Students control graphics, music, and more by snapping together blocks, much like LEGO bricks or pieces of a puzzle, dragging-and-dropping blocks to create programs. Scratch is used in many schools to teach kids the basics of programming in a novel and fun way, and the Scratch website alone showcases over 1,000,000 Scratch projects. The Book of Scratch is a full-color, illustrated guide to programming with Scratch that teaches kids how to make cool projects, like joke-telling sock puppets and a car racing game. Young people can use Scratch's intuitive, graphical interface to create or tweak interactive stories, games, animations, music, and art. Each chapter takes the reader through a game or other project that teaches a key programming concept, like variables, message passing, and loops. As kids work through projects like a side-scrolling octopus adventure and interactive versions of classic games like Rock, Paper, Scissors, they learn programming by doing.

About the Author :
Howard Abram's first job was teaching Basic and Logo programming to kids. Now a professional programmer, he teaches programming at his local elementary school. Matt Barringer taught himself how to program in elementary school, and still remembers how difficult it was. Barringer is a professional programmer.


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Product Details
  • ISBN-13: 9781593272807
  • Publisher: No Starch Press,US
  • Publisher Imprint: No Starch Press,US
  • Language: English
  • Sub Title: Learn To Program The Fun Way
  • ISBN-10: 1593272804
  • Publisher Date: 25 Dec 2012
  • Binding: Paperback
  • Returnable: Y


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