Game Programming GEMS 3
Home > Computing and Information Technology > Digital Lifestyle and online world: consumer and user guides > Computer games / online games: strategy guides > Game Programming GEMS 3
Game Programming GEMS 3

Game Programming GEMS 3


     4.6  |  8 Reviews 
5
4
3
2
1



Out of Stock


Notify me when this book is in stock
X
About the Book

The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games. Covering all the key areas of game development, this invaluable resource delves deep into the problems often encountered by programmers, and provides practical, valid solutions. Each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful for a variety of game development projects. In addition to covering Mathematics, Graphics, General Programming, Audio, and Artificial Intelligence, Game Programming Gems 3 also includes an all new section on Network and Multiplayer games. This is a must-have reference, and series, for every game developer. If you are just getting started, this book offers a true cross-section of the challenges youíll face, and provides a variety of additional references to help you find all the resources you need to advance your skills and knowledge. If youíre an expert already, youíll find new ideas and techniques to help save plenty of valuable programming time.

Table of Contents:
AI Rectangle Navigation A Highly Efficient Alternative to A* Function Pointer-Based Embedded Finite State Machines Terrain Analysis in an RTS; Character Virtualization A Fast Approach to Navigation Meshes A General Trigger System for AI Entities, Objects, and Quests Optimized Machine Learning Techniques Tactical Pathfinding Using A* Audio Obstruction Using Axes-Aligned Bounding Boxes Compression and Effects Using Linear Predictive Coding Using DSP to Create Dynamic Engine Sounds Creating a Compelling 3D Audio Environment Compressing Audio with Vector Quantization Using the Biquad Resonant Filter General Developing Games for an International Market A Platform Independent Function Binding Interface Autolists: Allowing Trivial Listing of Object Instances Handle-Based Smart Pointers Programming a Game Design-Compliant Engine using UML Graphics A Compiler for Programmable Vertex Shading Hardware Using Textures to Approximate a Mathematic Function Computing Optimized Shadow Volumes for Complex Data Sets Billboard Beams; Subdivision Surfaces for Character Animation Mathematics A Fast Approximation to the Slerp() Function Clipping a Convex Polyhedron Against a Plane A Naming Convention for Transformation Matrices Base-2 Logarithm Utility Functions (C++) Constrained Inverse Kinematics Quaternion Compression Coping with Friction in Dynamical Simulations Network and Multiplayer Games A UDP Monitoring and Simulation Tool (Algorithms for) Player Skill Estimates and Rating Wireless Gaming with J2ME Multiplayer Game Development Using Microsoft DirectPlay 8.1 Real-Time-Strategy Network Protocol Template-Based Object Serialization Reducing Latency in Real-time Strategy Games Large-Scale Multiplayer Servers Secure Sockets A Flexible Simulation Architecture for Mass Multi-Player Games

About the Author :
Dante Treglia is the lead software engineer at Nintendo of America's Software Development Support Group where he supports the Nintendo GameCube development community.

Review :
AI Rectangle Navigation A Highly Efficient Alternative to A* Function Pointer-Based Embedded Finite State Machines Terrain Analysis in an RTS; Character Virtualization A Fast Approach to Navigation Meshes A General Trigger System for AI Entities, Objects, and Quests Optimized Machine Learning Techniques Tactical Pathfinding Using A* Audio Obstruction Using Axes-Aligned Bounding Boxes Compression and Effects Using Linear Predictive Coding Using DSP to Create Dynamic Engine Sounds Creating a Compelling 3D Audio Environment Compressing Audio with Vector Quantization Using the Biquad Resonant Filter General Developing Games for an International Market A Platform Independent Function Binding Interface Autolists: Allowing Trivial Listing of Object Instances Handle-Based Smart Pointers Programming a Game Design-Compliant Engine using UML Graphics A Compiler for Programmable Vertex Shading Hardware Using Textures to Approximate a Mathematic Function Computing Optimized Shadow Volumes for Complex Data Sets Billboard Beams; Subdivision Surfaces for Character Animation Mathematics A Fast Approximation to the Slerp() Function Clipping a Convex Polyhedron Against a Plane A Naming Convention for Transformation Matrices Base-2 Logarithm Utility Functions (C++) Constrained Inverse Kinematics Quaternion Compression Coping with Friction in Dynamical Simulations Network and Multiplayer Games A UDP Monitoring and Simulation Tool (Algorithms for) Player Skill Estimates and Rating Wireless Gaming with J2ME Multiplayer Game Development Using Microsoft DirectPlay 8.1 Real-Time-Strategy Network Protocol Template-Based Object Serialization Reducing Latency in Real-time Strategy Games Large-Scale Multiplayer Servers Secure Sockets A Flexible Simulation Architecture for Mass Multi-Player Games


Best Sellers


Product Details
  • ISBN-13: 9781584502333
  • Publisher: Cengage Learning, Inc
  • Publisher Imprint: Charles River Media
  • Edition: New edition
  • No of Pages: 663
  • Weight: 1383 gr
  • ISBN-10: 1584502339
  • Publisher Date: 25 Jul 2002
  • Binding: SA
  • Language: English
  • Returnable: N


Similar Products

Add Photo
Add Photo

Customer Reviews

     4.6  |  8 Reviews 
out of (%) reviewers recommend this product
Top Reviews
Rating Snapshot
Select a row below to filter reviews.
5
4
3
2
1
Average Customer Ratings
     4.6  |  8 Reviews 
00 of 0 Reviews
Sort by :
Active Filters

00 of 0 Reviews
SEARCH RESULTS
1–2 of 2 Reviews
    BoxerLover2 - 5 Days ago
    A Thrilling But Totally Believable Murder Mystery

    Read this in one evening. I had planned to do other things with my day, but it was impossible to put down. Every time I tried, I was drawn back to it in less than 5 minutes. I sobbed my eyes out the entire last 100 pages. Highly recommend!

    BoxerLover2 - 5 Days ago
    A Thrilling But Totally Believable Murder Mystery

    Read this in one evening. I had planned to do other things with my day, but it was impossible to put down. Every time I tried, I was drawn back to it in less than 5 minutes. I sobbed my eyes out the entire last 100 pages. Highly recommend!


Sample text
Photo of
    Media Viewer

    Sample text
    Reviews
    Reader Type:
    BoxerLover2
    00 of 0 review

    Your review was submitted!
    Game Programming GEMS 3
    Cengage Learning, Inc -
    Game Programming GEMS 3
    Writing guidlines
    We want to publish your review, so please:
    • keep your review on the product. Review's that defame author's character will be rejected.
    • Keep your review focused on the product.
    • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
    • Refrain from mentioning competitors or the specific price you paid for the product.
    • Do not include any personally identifiable information, such as full names.

    Game Programming GEMS 3

    Required fields are marked with *

    Review Title*
    Review
      Add Photo Add up to 6 photos
      Would you recommend this product to a friend?
      Tag this Book Read more
      Does your review contain spoilers?
      What type of reader best describes you?
      I agree to the terms & conditions
      You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

      CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

      These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


      By submitting any content to Bookswagon, you guarantee that:
      • You are the sole author and owner of the intellectual property rights in the content;
      • All "moral rights" that you may have in such content have been voluntarily waived by you;
      • All content that you post is accurate;
      • You are at least 13 years old;
      • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
      You further agree that you may not submit any content:
      • That is known by you to be false, inaccurate or misleading;
      • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
      • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
      • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
      • For which you were compensated or granted any consideration by any unapproved third party;
      • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
      • That contains any computer viruses, worms or other potentially damaging computer programs or files.
      You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


      For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy


      All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

      Accept

      Fresh on the Shelf


      Inspired by your browsing history


      Your review has been submitted!

      You've already reviewed this product!