Infinite Game Universe
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Infinite Game Universe: Mathematical Techniques

Infinite Game Universe: Mathematical Techniques


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About the Book

A working level of mathematics is necessary for advanced game development, and this reference provides the concepts and insights needed to master this challenging material. Covering the topics of random number generation, number predictability, probability, and fractal generation, various possibilities are explored and outlined with the goal of creating an "infinite game universe". This upper-level reference guide provides programmers with the tips, techniques, and reference materials they can use to create an exciting gaming environment. All of the algorithms and source code are included on the CD in C++ for optimization and manipulation. A chapter on predictability explains why the "expectability" of any algorithm is important for the real time generation of the game universe. Fractals are explored as a means of describing complex real world objects (such as landscapes) and situations using mathematical formulae. Included is an introduction to the concept of using probabilities to populate properties of a large number of objects from a limited set of data. A detailed gamespace example shows developers how even the most basic of game concepts can be expanded using a simple set of rules and ideas to create an addictive and fun game.

Table of Contents:
The near infinite universe concept - generation v: storage; macro and micro generation; front end generation; game mechanics; random number generation - nature of random numbers; simple random number generation techniques; choice of seed; algorithm combination techniques; performance issues. Predictability: exploration of seeding; serialization techniques; using sequences as seeds; plot sequencing reliability of chance; case study. Probability: extrapolation - using letter adjacancies to generate words; game rules; compression techniques; fractal generation - mapping, it's role in nature; complex structures; fractals vs probability extrapolation. Chaos: the gamespace example - objects and their relationship within the universe; synchronization objects' properties (plot sequencing); altering object properties; incorporating the players' actions; the entire package visualization.


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Product Details
  • ISBN-13: 9781584500582
  • Publisher: Cengage Learning, Inc
  • Publisher Imprint: Charles River Media
  • Height: 230 mm
  • No of Pages: 306
  • Series Title: Advances in Computer Graphics & Game Development
  • ISBN-10: 1584500581
  • Publisher Date: 01 Jun 2001
  • Binding: SA
  • Language: English
  • Returnable: N
  • Sub Title: Mathematical Techniques


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