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Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning: (Advances in Game-Based Learning)

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning: (Advances in Game-Based Learning)


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About the Book

As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.

About the Author :
Francisco Milton Mendes Neto received a Ph.D. in Electrical Engineering from Federal University of Campina Grande. He received the MSc degree in Informatics from Federal University of Campina Grande and received the Bachelor's degree in Computer Science from State University of Ceará. He was Software Development Project Manager for Federal Service of Data Processing for several years. In 2006, after an incursion in industry, he joined the Rural Federal University of the Semi-Arid, Brazil, where he is currently an associate professor of the Graduate Program in Computer Science and of the Postgraduate Program in Computer Science. He is currently coordinator of the Research Group in Software Engineering and of the Software Engineering Laboratory. His main research areas are in distance learning, ubiquitous learning, knowledge engineering, knowledge management and multi-agent systems. Dr. Mendes Neto is a member of the Brazilian Computing Society and the IEEE Computer Society. Some published books can be found at http://www.igi-global.com/affiliate/francisco-miltonmendes-neto/1054 and https://www.eae-publishing.com//system/covergenerator/build/20741 . Rafael Castro de Souza received the bachelor's degree in Computer Science from the Rural Federal University of Semi-Arid. He is an integral member of the Research Group on Software Engineering of UFERSA. Research in Software Engineering, mainly in the following topics: Intelligent Agents, Neural Networks, Recommendation Systems and Data Mining to support Distance Education. In addition to scientific papers published in conferences and journals, he co-authored the book chapter Silva, F.M; Mendes Neto, F. M.; Burlamaqui, A. M. F.; Pinto, J. P. F.; Fernandes, C. E. M.; Souza, RC T-SCORM: An Extension of the SCORM standard to Support the Project of Educational Contents for t-Learning. In: Francisco Milton Mendes Neto. (Eds.). Technology Platform Innovations and Forthcoming Trends in Ubiquitous Learning. 1ed.Pennsylvania (USA): IGI Global, 2013, vol. 1, p. 94-119.


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Product Details
  • ISBN-13: 9781522501268
  • Publisher: IGI Global
  • Publisher Imprint: Information Science Reference
  • Language: English
  • Series Title: Advances in Game-Based Learning
  • ISBN-10: 1522501266
  • Publisher Date: 23 May 2016
  • Binding: Digital download and online
  • No of Pages: 673


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