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Managing Agile Open-Source Software Projects with Visual Studio Online: (Developer Reference)

Managing Agile Open-Source Software Projects with Visual Studio Online: (Developer Reference)


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About the Book

With this ebook, the ALM Rangers share their best practices in managing solution requirements and shipping solutions in an agile environment, an environment where transparency, simplicity, and trust prevail. The ebook is for Agile development teams and their Scrum Masters who want to explore and learn from the authors’ “dogfooding” experiences and their continuous adaptation of software requirements management. Product Owners and other stakeholders will also find value in this ebook by learning how they can support their Agile development teams and by gaining an understanding of the constraints of open-source community projects.

Table of Contents:
Foreword     7 Preface     8 Introduction     9 Who should read this book     9 Assumptions     9 This book might not be for you if . . .      9 Organization of this book     9 System requirements     10 Downloads: Toolbox samples     10 We need your candid feedback     11 Conventions and features in this book     11 Errata, updates, & book support     11 Free ebooks from Microsoft Press     12 We want to hear from you     12 Stay in touch     12 About us     13 Authors     13 Brian Blackman     13 Gordon Beeming     13 Michael Fourie     13 Willy-Peter Schaub     13 Coauthors and editors     14 Bijan Javidi     14 Jeff Beehler     14 Patricia Wagner     14 Acknowledgments     14 Chapter 1: Triage of ideas     15 Flights of ideas     15 Roles, responsibilities, and ownership     15 Idea management     16 Capturing ideas     16 Triaging ideas to meet priorities, strategies, and return on investment (ROI)      19 Identify passionate owners     23 Planning the kickoff to enable innovative teams     25 Motivation     25 Vision     26 Categorize solution     26 Objectives     27 Features     28 Roadmap     29 What about the orphaned ideas?      30 Scaling flights . . . how many are too many?      31 Visibility from start to finish     33 Dogfooding case study: Venturing into the cloud     37 Background information     38 Requirements and ownership triage     38 Key learnings     40 Chapter 2: Getting ready     41 Training-research-plan (TRP)      41 It all starts with the kickoff!      42 Planning the meeting     42 Hosting the meeting     43 Organizing the team     43 Objectives     44 Team structure     44 Portfolio “ideas” level     45 Solution “flights” level     45 Team “feature” level     45 Team infrastructure     45 Training . . . learning new things from the SMEs     50 Research . . . investigate and model requirements     51 Planning     51 Estimating and prioritization fundamentals     52 Release planning: Offline preparations     57 Release planning: virtualFace-to-virtualFace (vFace-to-vFace)      61 Schedule the infamous worldwide scrums     63 Summary of our process and requirement rudiments     63 Glimpse of tomorrow . . . tracking with an informative board     65 Dogfooding case study: Where is the fire?      66 Evidence from the field     66 Training-research-planning (TRP) as a remedy?      68 Key learnings     68 Chapter 3: Building the working solutions     69 Development (DEV) sprints     69 Team realizes features with stories     70 Running through the sprint     71 Pushing or pulling stories to team members?      71 Fixed or variable cadence?      72 Repetition!      72 Sprint objectives rule the deliverable     74 (Bi-)weekly scrum     74 Regular scrum of scrums     76 Coping to work in isolation     77 Metrics are another key     83 Key deliverables     84 Planning     85 Deliver on demand with silent preview releases     89 Dealing with bugs     90 Self-describing bugs     90 Triage     90 Resolve     91 Dealing with impediments     91 Dealing with scope creep     92 Dealing with critical chickens     92 Dogfooding case study: Triage quadrant     93 Background information     93 The quadrant triage experience     93 Key learnings     95 Chapter 4: Raising the quality bar     96 Quality and planning (QP)      96 What it is not     96 Hardening     96 Stabilize deliverables     97 Quality essentials     99 Copyediting/Reviews     100 Shippable release     101 Innovate for next time     105 Planning what is next     105 Product Owner sign off     105 Announcement and noisy release     106 Why do we ship on CodePlex and not VSO?      107 Dogfooding case study: vsarVersionControl and vsarTreasureMap ship ringing victory bells differently     107 Background information     107 Different strategies, same objective … “land”      107 Innovate elsewhere     109 Keep everyone busy and informed     109 Make noise     109 Key learnings     110 Appendix A: Supporting toolbox     111 Triage of ideas     111 Gems and checklists     111 Getting ready     114 Gems and checklists     114 Templates: Email      115 Templates: Survey     119 General templates     121 Acceptance criteria (Context: Customer == Product Owner)      121 Definition of done (DoD)      121 Ship-it checklist     122 Work items     123 Building the working solutions     124 Gems and checklists     124 Raising the quality bar     125 Gems and checklists     125 Eating your own dogfood is key     126 Gems and checklists     126 Tooling     128 Controlled Vocabulary: Walkthrough     130 Appendix B: Eating your own dogfood is key     132 Agility is key     132 ALM Rangers manifesto     132 Microsoft Solutions Framework     133 Agile Manifesto     133 Lean     134 Scrum     134 Kanban     135 SAFe     136 Using technology wisely     136 Team Foundation Server     136 Visual Studio Online     136 CodePlex     136 Collaboration     137 Adapting to reality     138 One maintainable environment . . . simplicity rules     138 Personas are the glue     142 Case study: ALM Readiness Treasure Map . . . walking the plank     145 Background information     145 Team and their use of technology     146 Key learnings     146 Afterword: We are definitely not dysfunctional!      147 Context: “Our final sprint is blocked and potentially delayed again.”      147 Influenced by giants     148 Ruck == Loose Scrum == Scrum != Dysfunctional     149 What’s Next?      150 It’s up to you now     150 Continuous innovation     150 Further information     150 References     151

About the Author :
&>MSDN Magazine articles and contributed to numerous ALM Ranger publications and solutions over the last seven years. Gordon Beeming is a software developer at Derivco in the sunny city of Durban, South Africa. He spends most his time hacking away at the keyboard in Visual Studio or with his family relaxing. He is a Visual Studio ALM Ranger, Visual Studio ALM MVP, and a member of the Friends of Redgate. He is also the author of Team Foundation Server 2013 Customization, which can be found on packtpub.com. His blog is at binary-stuff.com, and you can follow him on Twitter at twitter.com/gordonbeeming. Michael Fourie started his studies in electronic engineering, where he was introduced to the wonders of computing (mostly in Smalltalk!) and has spent the last 16 years rebooting. He is an independent consultant with extensive software development experience, currently specializing in build and deployment automation to support continuous delivery. He is a technical author and has written for MSDN Magazine and contributed to various books and publications. He is a multiawarded Microsoft ALM MVP and Distinguished ALM Ranger. Reach him via his blog at freetodev.com. You can also follow him on Twitter at twitter.com/mikefourie. Willy-Peter Schaub started his IT career in the early 1980s during his electrical engineering studies, focusing on the BTOS/CTOS operating systems until he moved over primarily to Microsoft technologies in the early ‘90s. Since then, his passion has been to investigate, research, and evangelize technology and best practices, striving for simplicity and maintainability in software engineering. Apart from writing books such as .NET Enterprise Solutions ... Best Practices, .NET Enterprise Solutions … Interoperability for the Connoisseur, and Software Engineers on their way to Pluto, his varied and extreme interests include scuba diving, cycling, science fiction, astronomy, and most importantly his family. He dedicates this latest adventure to Alexander and his two brothers, Jacques and Thorsten. Keep on smiling and remember, it is up to you. Never, ever give up on your dreams!


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Product Details
  • ISBN-13: 9781509300693
  • Publisher: Microsoft Press,U.S.
  • Publisher Imprint: Microsoft Press
  • Language: English
  • Series Title: Developer Reference
  • ISBN-10: 1509300694
  • Publisher Date: 16 Apr 2015
  • Binding: Digital download
  • No of Pages: 150
  • Weight: 1 gr


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