Exploring Game Mechanics
Book 1
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Book 1
Book 2
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Book 1
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Book 1
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Home > Computing and Information Technology > Computer programming / software engineering > Games development and programming > Exploring Game Mechanics: Principles and Techniques to Make Fun, Engaging Games
Exploring Game Mechanics: Principles and Techniques to Make Fun, Engaging Games

Exploring Game Mechanics: Principles and Techniques to Make Fun, Engaging Games


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About the Book

Learn simple yet powerful, modern-day techniques used in various gaming genres, including casual and puzzle, strategy and simulation, action-adventure, and role-playing. This book is your pocket-sized guide to designing interesting and engaging mechanics for any type of game. Exploring Game Mechanics is a cornucopia of concepts related to gameplay mechanics that you can use to create games that are fun and rewarding to play. Dive into key gameplay elements that improve the player experience, such as implementing in-game tutorials, controlling the flow of player-choice-based games, and building a game narrative through storytelling. Understand how to establish the game's end goal for the player to work towards by creating quests, missions, and objectives. Explore the key ideas behind creating immersive game worlds, generating better NPCs and enemies, and controlling the in-game economy. Finally, discover the unique mechanics that make established industry games so successful. What You Will Learn Discover the key elements that make gameplay immersive and entertaining Develop players and NPCs through customization and levelling up Gain insight into the tried-and-tested concepts behind modern-day games Who Is This Book ForGame development enthusiasts with little to no knowledge of game mechanics will find the content informative and useful.

Table of Contents:
Chapter 1:  Why do we play games?.- Chapter 2:  Creating Fun Gameplay.- Chapter 3: Freedom to Explore New Worlds.- Chapter 4: Defeat, Collect, Repeat.- Chapter 5: Choose Your Mechanics.

About the Author :
Maithili Dhule is an Engineer by profession, writer by choice, and an aspiring game developer at heart. She is the author of Beginning Game Development with Godot, a beginner's guide to creating and publishing 2D Platform games from scratch. After a friend introduced her to the art of creating games, it quickly became one of her passions. She can be found creating pixel art or being immersed in one of her favorite games in her free time. She also enjoys trying out new restaurants, sketching portraits, writing poetry, and going for runs while listening to a good music playlist.


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Product Details
  • ISBN-13: 9781484288726
  • Publisher: Apress
  • Publisher Imprint: Apress
  • Height: 235 mm
  • No of Pages: 193
  • Sub Title: Principles and Techniques to Make Fun, Engaging Games
  • ISBN-10: 1484288726
  • Publisher Date: 24 Dec 2022
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Width: 155 mm


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