Build Your Own 2D Game Engine and Create Great Web Games
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Book 1
Book 2
Book 3
Home > Computing and Information Technology > Computer programming / software engineering > Games development and programming > Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2
Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2

Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2


     0     
5
4
3
2
1



Available


X
About the Book

Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, andice. The discussion of particle component has popular presets such as fire, smoke, and dust.  By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2. What You Will Learn Understand essential concepts for building 2D games Grasp the basic architecture of 2D game engines Understand illumination models in 2D games Learn basic physics used in 2D games Find out how these core concepts affect game design and game play Learn to design and develop 2D interactive games  Who Is This Book For Game enthusiasts, hobbyists, and anyone with little to no experience who are interested in building interactive games but are unsure of how to begin. This can also serve as a textbook for a junior- or senior-level "Introduction to Game Engine" course in a Computer Science department.

Table of Contents:
Chapter 1:  Introduction.- Chapter 2:  Working with HTML5 and WebGL2.- Chapter 3: Transformation and World Coordinate.- Chapter 4: Common Components of a Game Engine.- Chapter 5:  Working with Texture, Sprites, and Fonts.- Chapter 6:  Behaviors and Collisions.- Chapter 7:  Camera Manipulations.- Chapter 8:  Illumination and Shadow.- Chapter 9:  Physics.- Chapter 10:  Particle Systems and Stenciling.- Chapter 11:  Supporting Camera Background.- Chapter 12:  Building a Sample Game: From Design to Completion.

About the Author :
Kelvin Sung is a Professor with the Computing and Software Systems Division at University of Washington Bothell (UWB). He received his Ph.D. in Computer Science from the University of Illinois at Urbana‐Champaign. Kelvin's background is in computer graphics, hardware, and machine architecture. He came to UWB from Alias|Wavefront (now part of Autodesk), where he played a key role in designing and implementing the Maya Renderer, an Academy Award‐winning image generation system. At UWB, funded by Microsoft Research and the National Science Foundation, Kelvin’s work focuses on the intersection of video game mechanics, solutions to real‐world problems, and mobile technologies. Together with his students and colleagues, Kelvin has co‐authored five books: one in computer graphics (Essentials of Interactive Computer Graphics: Concepts and Implementations, A.K. Peters, 2008), and the others in 2D game engines (Learn 2D Game Development with C# , APress, 2013; Build Your Own 2D Game Engine;Create Great Web Games, Apress, October 2015; Building a 2D Game Physics Engine, APress, 2016; and Basic Math for Game Development with Unity 3D, Apress 2019). Jebediah Pavleas is a graduate student in the Computer Science and Software Engineering program at the University of Washington Bothell (UWB) as well as an intern on the NExT Enable team at Microsoft Research. He is also the coauthor of the book Learn 2D Game Development with C#. He received a bachelor’s of science degree in 2012 and was the recipient of the Chancellor’s Medal for his class. During his time as an undergraduate, he took great interest in both computer graphics and games. His projects included an interactive math application that utilizes Microsoft’s Kinect sensor to teach algebra, a 2D role-playing game designed to teach students introductory programming concepts, and a web site where students can compete in various mini-games to control checkpoints around campus. Relating to these projects, he coauthored publications in IEEE Computers and The Journal of Computing Sciences in Colleges (CCSC). When not working toward his graduate degree, he enjoys designing, building, and playing games of all kinds as well as adapting technology for improved accessibility.  Matthew Munson is a graduate student in the Computer Science and Software Engineering program at the University of Washington Bothell. He received undergraduate degrees in Computer Science and Software Engineering and Mechanical Engineering at the University of Washington Bothell in 2020. Matthew is interested in operating system development, networking, and embedded systems. As a research assistant Matthew used cloud computing to analyze years of audio data recorded by hydrophones off the Oregon coast. This data was used to study the effects of climate change and shipping noise on marine mammals. Currently, Matthew is working on a networked augmented reality library that focuses onallowing users to view the same virtual scene from different perspectives.               Jason Pace has contributed to a wide range of games as a Producer, Designer, and Creative Director over 15 years in the interactive entertainment industry, from ultra-casual puzzlers to Halo. As a Designer Jason builds game mechanics and systems that start from a simple palette of core interactions (known as the core gameplay loop), progressively introducing variety and complexity to create interactive experiences that engage and delight players while maintaining focus on what makes each unique game fun.


Best Sellers


Product Details
  • ISBN-13: 9781484273760
  • Publisher: Apress
  • Publisher Imprint: Apress
  • Edition: Revised edition
  • Language: English
  • Returnable: Y
  • Width: 178 mm
  • ISBN-10: 1484273761
  • Publisher Date: 04 Dec 2021
  • Binding: Paperback
  • Height: 254 mm
  • No of Pages: 741
  • Sub Title: Using HTML5, JavaScript, and WebGL2


Similar Products

Add Photo
Add Photo

Customer Reviews

REVIEWS      0     
Click Here To Be The First to Review this Product
Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2
Apress -
Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2
Writing guidlines
We want to publish your review, so please:
  • keep your review on the product. Review's that defame author's character will be rejected.
  • Keep your review focused on the product.
  • Avoid writing about customer service. contact us instead if you have issue requiring immediate attention.
  • Refrain from mentioning competitors or the specific price you paid for the product.
  • Do not include any personally identifiable information, such as full names.

Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2

Required fields are marked with *

Review Title*
Review
    Add Photo Add up to 6 photos
    Would you recommend this product to a friend?
    Tag this Book Read more
    Does your review contain spoilers?
    What type of reader best describes you?
    I agree to the terms & conditions
    You may receive emails regarding this submission. Any emails will include the ability to opt-out of future communications.

    CUSTOMER RATINGS AND REVIEWS AND QUESTIONS AND ANSWERS TERMS OF USE

    These Terms of Use govern your conduct associated with the Customer Ratings and Reviews and/or Questions and Answers service offered by Bookswagon (the "CRR Service").


    By submitting any content to Bookswagon, you guarantee that:
    • You are the sole author and owner of the intellectual property rights in the content;
    • All "moral rights" that you may have in such content have been voluntarily waived by you;
    • All content that you post is accurate;
    • You are at least 13 years old;
    • Use of the content you supply does not violate these Terms of Use and will not cause injury to any person or entity.
    You further agree that you may not submit any content:
    • That is known by you to be false, inaccurate or misleading;
    • That infringes any third party's copyright, patent, trademark, trade secret or other proprietary rights or rights of publicity or privacy;
    • That violates any law, statute, ordinance or regulation (including, but not limited to, those governing, consumer protection, unfair competition, anti-discrimination or false advertising);
    • That is, or may reasonably be considered to be, defamatory, libelous, hateful, racially or religiously biased or offensive, unlawfully threatening or unlawfully harassing to any individual, partnership or corporation;
    • For which you were compensated or granted any consideration by any unapproved third party;
    • That includes any information that references other websites, addresses, email addresses, contact information or phone numbers;
    • That contains any computer viruses, worms or other potentially damaging computer programs or files.
    You agree to indemnify and hold Bookswagon (and its officers, directors, agents, subsidiaries, joint ventures, employees and third-party service providers, including but not limited to Bazaarvoice, Inc.), harmless from all claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown including reasonable attorneys' fees, arising out of a breach of your representations and warranties set forth above, or your violation of any law or the rights of a third party.


    For any content that you submit, you grant Bookswagon a perpetual, irrevocable, royalty-free, transferable right and license to use, copy, modify, delete in its entirety, adapt, publish, translate, create derivative works from and/or sell, transfer, and/or distribute such content and/or incorporate such content into any form, medium or technology throughout the world without compensation to you. Additionally,  Bookswagon may transfer or share any personal information that you submit with its third-party service providers, including but not limited to Bazaarvoice, Inc. in accordance with  Privacy Policy


    All content that you submit may be used at Bookswagon's sole discretion. Bookswagon reserves the right to change, condense, withhold publication, remove or delete any content on Bookswagon's website that Bookswagon deems, in its sole discretion, to violate the content guidelines or any other provision of these Terms of Use.  Bookswagon does not guarantee that you will have any recourse through Bookswagon to edit or delete any content you have submitted. Ratings and written comments are generally posted within two to four business days. However, Bookswagon reserves the right to remove or to refuse to post any submission to the extent authorized by law. You acknowledge that you, not Bookswagon, are responsible for the contents of your submission. None of the content that you submit shall be subject to any obligation of confidence on the part of Bookswagon, its agents, subsidiaries, affiliates, partners or third party service providers (including but not limited to Bazaarvoice, Inc.)and their respective directors, officers and employees.

    Accept

    Fresh on the Shelf


    Inspired by your browsing history


    Your review has been submitted!

    You've already reviewed this product!