About the Book
This book consists of articles from Wikia. Pages: 33. Chapters: Arcade system boards, Arcade system board, Atari System, Atomiswave, Bemani System 573 Analog, CP System, CP System II, CP System III, DECO Cassette System, Hyper Neo Geo 64, Japan Amusement Machinery Manufacturers Association, Konami GX, Konami GX400, Midway T Unit, Mystic Warriors-based hardware, Namco Galaga, Namco Galaxian, Namco Libble Rabble, Namco NA-1, Namco NB-1, Namco ND-1, Namco Pac-Man, Namco Pole Position, Namco Super Pac-Man, Namco System 1, Namco System 10, Namco System 11, Namco System 12, Namco System 2, Namco System 21, Namco System 22, Namco System 23, Namco System 246, Namco System 357, Namco System 86, Neo Geo, Nintendo Super System, Nintendo Vs. System, PlayChoice-10, PolyGame Master, Sega Aurora, Seibu SPI System, System Board Y2, System N2, Taito B System, Taito F3 System, Taito SJ System, Taito Type X, Taito X System, Taito Z System, TIA-MC-1, WhiteStar, Williams Pinball Controller, Kick harness, Video game arcade cabinet. Excerpt: Template: RefimproveAn arcade system board is a dedicated computer system created for the purpose of running video arcade games. Arcade system boards typically consist of a main system board with any number of supporting boards. The earliest non-microprocessor based arcade system boards were designed around codeless state machine computers with the main board and any support boards consisting of discrete logic circuits comprising each element of the game itself. The next generation of arcade system boards, with the inclusion of microprocessor based technology, incorporated the game program code directly on the main system board via game code stored in ROM chips mounted on the main board. Later arcade system boards, including the DECO Cassette System, SNK's Neo-Geo, Capcom's CPS-2, and Sega's NAOMI, separated the system board from the game program itself, akin to a home video game console and cartridge. This method benefitted both manufacturers and ...