About the Book
This book consists of articles from Wikia. Pages: 81. Chapters: Game elements, Plot elements, Real-world articles, Ability, Ability Points, Bonus Gauge, Command Board, Command Matrix, Command Meld, Command Style, Critical Hit, Defense, Difficulty Level, Dimension Link, Drive Gauge, Experience, Final Keyhole, Focus Gauge, Game Clear Data, Game Over, Gummi Missions, Gummi Ship, Heart Point, Hit Points, Item synthesis, Jiminy's Journal, Keyblade Glider, Level, Limit, Limit Break, List of Synthesis Materials, List of synthesized items, Lock-On, Memory Pod, Moogle Points, Moogle Shop, Munny, Panel System, Puzzle, Reaction Command, Save Point, Stats, Status Effects, Sticker Album, Strength, Tech Points, Trinity, Version Up, Weapons, Body, Darkness, Gate, Heart, Keyblade War, Keyhole, Kingdom Hearts, Light, Memory, Princesses of Heart, Soul, Universe of Kingdom Hearts, Removed content in the Kingdom Hearts series. Excerpt: An Ability is a special upgrade that you receive for leveling up in the Kingdom Hearts games. Abilities can also be obtained upon completing certain chapters in the game. The Abilities screen for Sora in Kingdom Hearts II. Shown are the Support and Weapon abilities. Abilities are split into three categories: Support, Action, and Growth. Support abilities are usually abilities that make your character stronger either offensively or defensively by upgrading your Attack, Defense, or Magic. Action abilities are abilities that usually give you a new technique, by pressing a button or is automatically done after a combo. Sora has a different type of abilities in Kingdom Hearts II that only he can learn. They are called Growth abilities. They are abilities that help Sora move around faster or allow him to dodge attacks. He can also learn specific skills by leveling up his Drive Forms, such as a higher jump or the ability to glide. Sora can likewise strengthen these abilities by continuing to gain experience in each form. It should also be noted that in King...