About the Book
This book consists of articles from Wikia. Pages: 35. Chapters: Campaign settings, Neverwinter Nights, Arkaz, Avlis, A Song of Ice and Fire, Greyhawk, Ravenloft, The Wheel of Time, Baldur's Gate, Dungeons & Dragons, Pencil-and-paper, Pool of Radiance, BioWare, BioWare module, Bug, CD key, Character sheet, Creature, Dedicated server, Diamond Edition, Direct connect, Door, Dungeon Master, End-User License Agreement, Expansion pack, Exploit, Favored class, Hak pak, Hook, Hordes of the Underdark, In-character, Item level restriction, Loading screen hint, Metagaming, Module, Monster, Multiplayer, Original campaign, Out-of-character, Override, Party, Player character, Powergaming, Premium module, PvP setting, Quickchat, Roleplay, Server, Shadows of Undrentide, Single-player, Soundset. Excerpt: Arkaz is a campaign setting designed for use with Neverwinter Nights. It is a persistent world. Arkaz is a traditional setting utilizing many familiar D&D concepts. The world itself is made up of many islands, some large some small. Each island is a focus of a certain race. Nuvar, for example, is the primary human land. Arkaz is currently one of the member worlds of the Confederation of Planes and Planets. Arkaz contains many features expanding on Neverwinter Nights, such as custom races (e.g. the wemic), the inclusion of religious affiliations, and the ability to craft armor, clothing, and weapons. Other features include a player owned home, persistent inns with storage chests, a persistent death system and more. Arkaz was crafted by a being known to most as "The Maker." The Maker used the elemental forces acquired through the making of several stones of power called the "World Stones." After he crafted the islands he used his great power to draw people from everywhere to populate his creation. Akraz began in 2005 as a small world with a hand full of players. In that time it has grown to several hundred players, a good sized staff and currently hosts over 500 areas. Its second ...