About the Book
This book consists of articles from Wikia. Pages: 34. Chapters: Atlantean Weapons, Conduit 2 weapons, Conventional weapons, Drudge Weapons, Grenades, The Conduit weapons, The Trust Weapons, Dark Star, AEGIS Device, AR-C Eclipse, Carbonizer Mk16, Claw Bombs, Dark Star, Deatomizer Mk4, Hive Cannon, Mounted Turrets, Oil Rig Harpoons, Phase Rifle, Shield Turret, Shrieker, SPAS 12, TPC Launcher, Widowmaker Turret, Flash grenade, Fragmentation grenade, MP5KA4, SCAR, SMAW, SPAS 12, USP45, Radiation grenade, Flash grenade, Fragmentation grenade, Radiation grenade, Carbonizer Mk16, Deatomizer Mk4, Deatomizer Mk9, Drudge Turret, Flash grenade, Fragmentation grenade, Hive Cannon, HVS45, MP5KA4, Prototype weapons, Radiation grenade, SCAR, Shrieker, SMAW, SPAS 12, Striker, Strike Rifle, TPC Launcher, USP45, Warp Pistol. Excerpt: The first projectile is weak, but it attaches to the target, dealing more damage over time. For every kill with the small projectile attached to the enemy, the weapon will show one light on its side, eneabling the gun's alternate fire, the Dark Star mode, at Level 1. Once activated, the weapon opens up and the user can fire a potent projectile that becomes a black hole upon impact. This black hole is slow, but has powerful gravity force, atracting any nearby enemy, or even yourself to its center if too close, killing it instantly. Additionaly, after fired, the black hole seeks out targets automatically. Once the black hole is fired, the weapon resets back to zero level.Killing one more enemy with the weapon at level 1 will charge the Dark Star mode up to Level 2, killing one more will charge it at Level 3. Each level of charge allows for a bigger and more powerful black hole. Enemies don't have to be killed by the weak shot itself to power the weapon, as long as the targets dies while it has the energy ball from the shot attached to it, it will work. This can be achieved by using a different weapon, or even by a different player. The weapon is seen i...