About the Book
This book consists of articles from Wikia. Pages: 32. Chapters: Ability, Ability cap, Action, Action queue, Alignment, Armor check penalty, Armor class, Associate, Attack bonus, Attack bonus cap, Attack of opportunity, Attack roll, Attacks per round, Base attack bonus, Challenge rating, Character level, Class, Combat mode, Coup de grace, Critical hit, Critical multiplier, Cross-class skill, Damage type, Dice, Dice roll, Difficulty class, Dispel, Dodge bonus, Dual-wield, Duration, Effective character level, Encumbered, Enforce legal character, Environment, Experience point, Faction, Feat, Flank, Flat-foot, Free attack, Hit dice, Hit point, Horse menu, Horse riding, Incorporeal, Initiative, Keen, Map pin, Massive damage, Maximum dexterity bonus, Movement rate, Multiclass penalty, Natural armor bonus, No combat damage, Off-hand, On-hit, Party size penalty, Point buy, Prestige class, Prone, Race, Racial modifier, Radial menu, Reputation, Respawn, Rest, Saving throw, Server vault, Shifted ability, Size modifier, Skill, Skill synergy, Stack, Take 20, Threat range, Threat roll, Touch attack, Unarmed base attack bonus. Excerpt: A character's abilities are the basic statistics that define that character. Each of these six scores represents a particular aspect of the character, and skills that draw from these traits are modified depending on the associated ability modifier. Certain classes also favor one ability over others, and derive much of their strength from a high ability score in these areas. The six abilities include the physical