About the Book
Source: Wikia. Pages: 40. Chapters: Ability, Action mode, Allied Free Sentient Forces, Area, Area of effect, Armor, Attribute, Attribute point, Avatar, Bane, Battlefield, Benefactor, Body, Body armor, Boss, Character, Character class, Class, Cloning, Command mode, Continent, Cooldown, Credit, Critical Hit, Crouch, DOT, DPS, Damage type, Debuff, Electrical damage, Electromagnetic pulse damage, Enhancement, Experience, Fire damage, Footlocker, Game master, Guides, Health, Ice damage, Item, Jam, Knockback, Laser damage, Last Name, Level, Leveling Up, Location, Logos, Logos ability, Logos element, Logos shrine, Loot, Map, Melee, Military Surplus, Mind, Mini map, Mission, Mission item, Modifier, Monster, Name, Neph, Non-player character, Object, Operation, Overheat, Overkill, Physical damage, Planet, Power, Primary attribute, Pump, Rarity, Regeneration rate, Reload, Shrine, Signature ability, Skill, Skill Proficiency System, Sonic damage, Spirit, Tabula, Target triangle, Targets of Opportunity, The Bane, Title, Trade, Training, Training point, User interface, Virulent damage, Weapon, Zone. Excerpt: A Logos ability, or just Ability for short, is a psionic power based on the science of Logos that allows the player to control matter and energy with the power of mind. These Abilities were developed by the Eloh, the advanced alien race also known as the Benefactors, and taught to humans through Logos elements. Abilities are Tabula Rasa's science-fiction equivalent to what magic is in traditional fantasy RPGs. All Abilities are Skills, but not all Skills are Abilities. See the Skill article for more information. Each Class has a fixed set of Abilities. Each time a character chooses a new Class they gain the capability to learn the Abilities associated with that Class. Abilities begin at level 0, with zero points assigned. In order to use a Ability the character must spend at least one training point to increase the level to "Novice" (level 1). The exception to this is Recr...