About the Book
This book consists of articles from Wikia or other free sources online. Pages: 48. Chapters: Adventurers of Orsinium, Black Bow Bandits, Blackwood Company, Blades, Buoyant Armigers, Cammona Tong, Census and Excise, Council of Bardmont, Court of Madness, Crimson Scars, Daedric Forces of Destruction, Daedric Forces of Madness, Daedric Forces of Order, Dark Brotherhood, Dark Brotherhood, Drothmeri Army, Eight Traitors, Fighters Guild, Fighters Guild, First Council, Five Hundred Companions, Forces of Umaril, Greybeards, Guild, Guild perk, Guilds Act, Hiradirge, Horme, Imperial Legion, Imperial Legion, Imperial University, Knights of the Nine, Knights of the Scarab, Knights of the Thorn, Knights of the White Stallion, Knights of the White Stallion, Mages Guild, Mages Guild, Mages Guild, Morag Tong, Mythic Dawn, Nine Divines, Order of the Candle, Order of the Raven, Order of the Virtuous Blood, Ordinators, Psijic Order, Red Sabre, Reman Empire, Rourken Clan, Talos Cult, The Companions, The Tongues, Thieves Guild, Thieves Guild, Thieves Guild, Twin Lamps, University of Gwylim. Excerpt: The Adventurers of Orsinium was an important source of Orsinium's wealth that existed during the Third and Fourth Eras. It was created and led by Gortwog gro-Nagorm, the Orc King and the leader of the most powerful kingdom in High Rock, Orsinium. The Adventurers were initially found as an intelligence branch of the military of Orsinium, but evolved into a treasure hunting group that would bring treasue from all over Tamriel back to Orsinium. The Adventurers fought in the War for Betony, during which they learned of Wayrest's plan to assassinate King Lysandus of Daggerfall, and then attempted to stop the assassins, but they ultimately failed, as Lysandus was killed during the final battle of the war. The Adventurers also participated in the conquests by Orsinium after the Warp in the West. Gortwog gro-Nagorm then converted them to treasure hunters and dispatched them throughout Tamriel to...