About the Book
This book consists of articles from Wikia or other free sources online. Pages: 37. Chapters: Act II Bestiary, Act II Quests, Act II Zones, Act II Bestiary, Atma, Desert Mercenary, Drognan, Elzix, Fara, Geglash, Greiz, Horadric Scroll, Jerhyn, Kaelan, Lysander, Meshif, Warriv, Baboon Demon, Blood Hawk, Blood Hawk Nest, Blunderbore, Bone Warrior, Burning Dead, Claw Viper, Fire Tower, Flying Scimitar, Greater Mummy, Horror, Lacuni, Leaper, Lightning Spire, Mummy, Mummy Sarcophagus, Returned, Sabre Cat, Sand Maggot, Sand Maggot Egg, Sand Maggot Young, Scarab Demon, Skeleton Archer, Skeleton Mage, Slinger, Swarm, Undead Scavenger, Vampire, Vulture Demon, Wraith, Arcane Sanctuary, Radament's Lair, Tainted Sun, Tainted Sun Altar, The Horadric Staff, The Seven Tombs, The Summoner, Ancient Tunnels, Arcane Sanctuary, Canyon of the Magi, Claw Viper Temple, Far Oasis, Harem, Lost City, Lut Gholein, Maggot Lair, Rocky Waste, Sewers, Tal Rasha's Chamber, Tal Rasha's Tomb, The Palace Cellar, Valley of Snakes. Excerpt: This is the Act II Bestiary, the complete list of monsters found in Act II in the game of Diablo II. For complete lists of bestiaries and monsters, see the Diablo II Bestiary. The majority of indigenous monsters in Act II are of the animal archetype. Undead are the next most common, with barely any demons inhabiting Aranoch. Since there are many tombs, Zombies are found quite often in the indoor zones. A blunt weapon such as a mace or a sharp weapon such as a sword are the best weapons in this act. Skeletons make up the majority of returning monsters, and almost all of the returning monsters are undead. Skeletons are seen for the last time until Act V in this act. The Blood Hawk, a nuicene in the first act, has returned. They are not all that dangerous in this act either. The most powerful or dangerous of the returning monsters are the Wraith and Vampire. Wraiths will take your mana while Vampires in this act will ultilise Fire Wall instead of just Fireball....