About the Book
This book consists of articles from Wikia or other free sources online. Pages: 42. Chapters: Activate, Attack, Attack Position, Basic Gameplay, Battle Phase, Battle Step, Battle position, Battle position changes, Chain, Compulsory Monster Effects, Continuous Monster Effects, Costs, Counter, DEF, DIVINE, Damage, Damage Step, Defense Position, Destroy, Discard, Divine-Beast, Double Tributer, Dragon, Draw, Draw Phase, Draw a card, Duel, EARTH, End Phase, End Step, Equip Cards, Expert Gameplay, Extra Deck, FIRE, Face-down, Field Advantage, First Turn Kill, Flip, Flip Monster Effects, Flip Summon, Fusion Deck, Fusion Material Monsters, Fusion Substitute Monsters, Fusion Summon, Game Mechanics, Graveyard, Hand, Hand Advantage, Intermediate Gameplay, LIGHT, Life Points, Lingering Effect, Lockdown, Main Deck, Main Phase 2, Maintenance Costs, Maximum of 3 Rule, Missing the Timing, Normal Summon, One Turn Kill, Pick up a card, Piercing, Playing Field, Priority, Quick Effects, Removed from play, Replay, Ritual Monsters, Ritual Summon, Set, Side Deck, Special Summon, Spell Counter, Spell Monsters, Spell Speed 1, Spell Speed 3, Standby Phase, Summoning Conditions, Synchro Material Monsters, Synchro Summon, Target, Token Monsters, Trap Monsters, Tribute, Tribute Set, Tribute Summon, Trigger Monster Effects, Victory Conditions, WATER, WIND. Excerpt: Connection Timeout Connection Timeout In Attack Position (called Attack Mode in the anime), a Monster Card is face-up, in a Vertical Position. In this position, the ATK value is used to represent this card, except where a card effect requires a specific examination of the DEF value. Attack Position monsters should always be face-up. The only time where a face-down Attack Position Monster Card is acceptable is when it is placed that way by the effect of the card "Darkness Approaches." Gameplay and Glossary This is a list of Gameplay articles deemed as being suitable for "Beginner" players, especially designed...