About the Book
Source: Wikia. Pages: 58. Chapters: Battle Chip, Battle Chip GP, Battle Story Rockman.EXE, Beast Out, Bug, Chip Trader, CopyBot, Cross Fusion, Cross MegaMan, Cross System, Custom Gauge, Custom Screen, Cyber Beast, Double Soul, Elements, Falzar, Giga Freeze, Gospel, Gregar, HBD, Hub.BAT, Jack-in, Liberation Mission, List of MegaMan Battle Network 3 upgrades, List of MegaMan Battle Network 4 upgrades, List of MegaMan Battle Network 5 Battle Chips, MegaMan Battle Network locations, Mega Buster, Mega Man Battle Network, Mega Man Battle Network universe, Mystery Data, N1 Grand Prix, Navi Customizer, Nebula, NetNavi, NetNavi Recovery Program, NetOp, PET, Panel Types, Party Battle System, Phantom Navis, Pulse Transmission, Rockman EXE Stream, Style Change, Synchronization, Trans Arm, Undernet, Virus Busting, Viruses, World Three. Excerpt: A Battle Chip ) is the main armament of NetNavis in the MegaMan Battle Network series, which the operator of the Navi use with the PET. They serve various purposes, usually as a means to inflict damage, and also provide a line of defense to fall back on. Although most enemy Navis don't use Battle Chips as part of their attacks in the game, some do as part as their basic moveset, and DS Navis will use any Battle Chips that exist within the game. Battle chips are placed in the folder in the games. They vary in power and rarity and thus have different rankings. The following ranks divide up the vast number of chips since MMBN3: These chips are used for battling purpose. Standard ChipsBasic chips that are unrestricted in any folder, except for number of copies allowed. In the first Battle Network game, 10 copies were allowed, reducing to 5 in MegaMan Battle Network 2, 4 in MMBN3 to 5, and in MegaMan Battle Network 6 they were restricted according to their MB.Mega ChipsWithout the Team Style or Mega Folder Navicust program, you can only use a maximum of 5 Mega Chips in a folder. These were known as Navi chips from BN1 to BN2. In BN3 to BN5...