Aoc - Developer Quotes by Source Wikia at Bookstore UAE
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Home > Art, Film & Photography > Aoc - Developer Quotes: Game World, Magic
Aoc - Developer Quotes: Game World, Magic

Aoc - Developer Quotes: Game World, Magic


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About the Book

This book consists of articles from Wikia. Pages: 35. Chapters: Game World, Magic. Excerpt: The essence of it all is that we are looking to give the players a dynamic experience, where the enemies are changing according to your behavior, time of day, amount of players / enemies, your class and whatnot. Getting the AI right is essential in a MMO to make the experience great, and that is what we are implementing. QJ.NET, 12th November 2007 (Jorgen Tharaldsen) The need system in Conan AI is loosely based around famous American psychologist Abraham Maslow's pyramid of needs where NPC AI is categorized into several distinct categories - like the need to eat, sleep, survive, fulfill your dreams and so on. Each of the levels of our pyramid contains a steady grow in need, and will need to be fulfilled by the AI. So in the night, the character will grow tired and close up his shop, and might walk home. On his way home he might be attacked, the need to survive will be kicked into high-gear, letting him defend himself. And so on. We have made this neat AI not to create something we think will revolutionize gaming, making the world "real." I think all such claims are Utopian. We have done this to be able to let the NPCs be a little bit more intelligent than just "quest vendors" or "battle-monkeys" or whatever you will call the behavior of monsters / NPCs in todays MMOs. The NPC's will approach a player and try to sell stuff, talk to him or interact if appropriate. The NPC's will have loyalty to their leaders, and various degrees of social abilities. It is important to note, though, that combat AI is quite a bit more linear. This is because for battles it is most likely more fun to interact with a predictable enemy than someone that seems "random." ShackNews, 16th June 2006 (Gaute Godager) One example would be in a village where you will see different behavior based upon the time of the day and also the needs of the person you are encountering. And you'll also see the A.I. w...



Product Details
  • ISBN-13: 9781234701475
  • Publisher: Books LLC, Wiki Series
  • Publisher Imprint: Books LLC, Wiki Series
  • Height: 246 mm
  • No of Pages: 36
  • Spine Width: 2 mm
  • Weight: 82 gr
  • ISBN-10: 1234701472
  • Publisher Date: 05 Nov 2011
  • Binding: Paperback
  • Language: English
  • Returnable: N
  • Sub Title: Game World, Magic
  • Width: 189 mm


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