About the Book
This book consists of articles from Wikia or other free sources online. Pages: 40. Chapters: Cyber Nations Tournament Edition alliances, Cyber Nations Tournament Edition Nations, Cyber Nations Tournament Edition treaties, Cyber Nations Tournament Edition wars, List of sanctioned alliances, Warriors, Goa'uld Empire, JAD Land, a, Ante Bellum, Atlantic Unity Federation, Black Star 10, Confederated States of the Atlantic, Destructor Fleets, Fark, G-6, Global Democratic Alliance, History of the Warriors, Holy Britannian Empire, Mostly Harmful Alliance, Murder Inc., NONE, Order of Random Insanity, Ordo Paradoxia, Pork Shrimp, Random Insanity Alliance, Republican Army of Draco, Republic of White Nations, Roman Empire, SOS Brigade, Tetridian Federation, The Bovine, The Fellowship, The Red Guard, The Society, The SuperFriends, The SuperFriends, The Warring Penguins, The War and Hate Bus, Trollwitch Defense Force, United Nations, Velvet Revolver, Viridian Entente, Warriors, We Are Rogue, CSA-VR Defense Pact, M*A*S*H-VR Defense Pact, White Vipers of Haruhi, World Organization Leader's Federation, Great War of Round 15, Harmless War, Operation 'Purple Rain', Operation Suicide, Ozland-SOS War, Trollvault War, White Peace War. Excerpt: Cyber Nations Tournament Edition (often abbreviated as CN: TE) is a variant of Cyber Nations which is more focused on wars. The game resets every several months. It originally came out of limited testing beta on December 9, 2006 but was later shut down several months later. It was restarted on July 31, 2009 by admin for 200 nations in Alpha testing. The gameplay on both Tournament Edition and Standard Edition is extremely similar, however there are also several differences (see below). The game plays out much like Cyber Nations. The exception are that it resets every two months, and is geared to more of a war tournament type style of play. However, in recent rounds treaty blocs and other macro-scale interactions, previously confined to CN: SE, .