About the Book
Source: Wikia. Pages: 221. Chapters: Aeon weaponry, Air Crash, Anti-Torpedo Flare, Anti Torpedo Solution, Black Sun, Brackman Hack Peg Launcher, Chrono Torpedo, Concussion Artillery, Corsair Missile Launcher, Cybran weaponry, Death Nuke, Death Weapon, Disintegrator Pulse Laser, Displacement Cannon, Disruptor Cannon, EMP Grenade Launcher, Electron Autocannon, Electron Flak, Fizz Launcher, Graviton Bomb, Graviton Projector, Harmonic Depth Charge, Heavy Chrono Torpedo, Heavy Disruptor Cannon, Heavy Electron Bolter, Heavy Electron Bolters, Heavy Microwave Laser, High Intensity Laser, Iridium Rocket Pack, Kril Torpedo, Light Laser, Light Pulse Laser, Loa Tactical Missile, Lua Weapon, Meson Rocket, Meson Torpedo, Miasma Artillery, Molecular Ripper Cannon, Nanite Missile Launcher, Nanite Missile System, Nanite Torpedo, Nanite Torpedo Launcher, Nanodart Launcher, Neutron Cluster Bomb, Nuclear missiles, Oblivion Cannon, Option Zero, Overcharge Cannon, Particle Cannon, Phason Laser, Proton Artillery, Proton Cannon, Quad Light Laser, Quantum Autoguns, Quantum Beam Generator, Quantum Cannon, Quantum Disruptor, Quantum Warhead, Quark Bomb, Quasar Anti Torpedo, Reacton Cannon, Resonance Artillery, Right Tractor Claw, Seraphim weaponry, Serpentine Missile, Shield Disruptor Cannon, Sonance Artillery, Sonic Pulsar, Sonic Pulse Batteries, Sonic Pulse Battery, Strategic missile, Torpedo, Tractor Claw, UEF weaponry, Weapons Technology, Will O Wisp Anti Missile, Zapper Anti Missile, Zealot AA Missile. Excerpt: The Aeon weaponry generally has higher damage and lower AOE. They are all very function specific, excelling at what they do, but are very limited for other uses. For example, their tech 1 mobile artillery have the best damage per second, excelling at destroying buildings, however, their low damage radius prevents their use against ground units, which is not the case of other faction's artillery. Most of the Aeon weapons have a very low rate of fire, but high precision and hig...