About the Book
This book consists of articles from Wikia or other free sources online. Pages: 187. Chapters: Cra, Ecaflip, Eniripsa, Enutrof, Feca, Incarnation, Iop, Masqueraider, Osamodas, Pandawa, Rogue, Sacrier, Sadida, Sram, Xelor, Build, Cra, Ecaflip, Eniripsa, Enutrof, Feca, Iop, Masqueraider, Osamodas, Pandawa, Rogue, Sacrier, Sadida, Sram, Xelor, Destructive Arrow, Eagle Eye, Homing Arrow, Punitive Arrow, All or Nothing, Claw of Ceangal, Fate of Ecaflip, Feline Spirit, Felintion, Playful Claw, Repercussion, Smell, Mot Olov, Bribery, Clumsiness, Greed, Living Chest, Rocks Den, Aggressive Glyph, Fraction, Paralyzing Glyph, Blow, Fangs of Boowolf, Transposition, Bush Fire, The Sacrificial Doll, Jinx, Lethal Trap, Mass Trap, Paralyzing Trap, Poisoned Trap, Repelling Trap, Unsummoning Trap. Excerpt: A build can be thought of as a combination between available spells for a certain element, specialization in a weapon, and having high soft caps for a characteristic. The majority of classes have one primary, most popular build that is easiest to level and evolve. This is often due to having the highest soft caps, allowing players to gain the most characteristics with the lowest points. These builds are solid and proven. A secondary, viable build is also available for most classes. In most cases, these alternate builds are greatly more powerful in early levels and are often popular amongst beginners. In the long run, secondary builds are more difficult to develop and, thus, are usually less powerful. They do, however, have many various advantages over the primary one. Some classes also have the third option of tertiary builds. This type of build is even more difficult to evolve and usually have low soft caps, not to mention having limited spell options. Their unique abilities, however, can bring an element of surprise to the battlefield. Done right, and sometimes with the right amount of investment and customization, all builds will become equally powerful, regardless of...