About the Book
This book consists of articles from Wikia or other free sources online. Pages: 32. Chapters: 10th squad sigil, Abyssal book, Anti-dragon shield, Ardougne cloak 1, Ardougne cloak 2, Ardougne cloak 3, Batta tin, Beacon ring, Book, Book o' piracy, Book of balance, Boots of lightness, Cake tin, Castle wars manual, Catspeak amulet, Cocktail glass, Cocktail shaker, Colour wheel, Crunchy tray, Ectophial, Explorer's ring 1, Explorer's ring 2, Explorer's ring 3, Explorer's ring 4, Falador shield, Falador shield 1, Falador shield 2, Falador shield 3, Fancy boots, Fish food, Fremennik sea boots 1, Fremennik sea boots 2, Fremennik sea boots 3, Glarial's pebble, Gnomebowl mould, God book, Hazeel's mark, Holy book, Holy wrench, Karamja gloves 1, Karamja gloves 2, Karamja gloves 3, Manual, Message, Parchment, Pie recipe book, Ring of charos, Ring of visibility, Roddeck's diary, Rotten apple, Seer's headband 1, Seer's headband 2, Seer's headband 3, Seer's headband 4, Shamans tome, Statue list, Tarnished key, Unholy book, Varrock armour 1, Varrock armour 2, Varrock armour 3, Varrock armour 4. Excerpt: The 10th squad sigil is a sigil that a player wears to teleport to the last battle in the Monkey Madness quest, it is worn in the necklace slot. Players should not wear it before they are ready. If they lose it they can obtain another from Waymottin, at the end of the Ape Atoll Dungeon. You can obtain multiple sigils from Waymottin by using the Drop trick. Glough casts a spell which would summon all members of the 10th squad to the battle site where they were to be killed by a level 195 Jungle demon. By wearing a 10th squad sigil players were identified as part of the squad and thus were able (hopefully) to aid them in defeating the demon. After the quest, it can be worn without teleporting the player. It looks like a medal or award. It has no uses after the quest. If you try to wear this during the 2009 Easter event, the Easter Bunny will advise you to remove "he sigil you're wear...