About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 223. Chapters: Wiki, World Wide Web, Internet Explorer, Wearable computer, ELIZA effect, Fitts's law, Jef Raskin, Persuasive technology, Memex, Wikipedia, Google, Turing test, Brain-computer interface, Usability, Optogenetics, Cognitive Info-Communications, GroupLens Research, Collaborative information seeking, Computer supported cooperative work, Netscape, Ford Sync, Eduardo Reck Miranda, Personalization, User-centered design, Ecological interface design, Interaction design, Personal information management, Office Assistant, Wizard of Oz experiment, GOMS, IDrive, Minimally Invasive Education, List of ubiquitous computing research centers, As We May Think, Remote Touch, Gender HCI, End-user computing, Focus group, Martin M. Wattenberg, 3D Interaction, Psion Teklogix, Mode, The User-Subjective Approach, Living lab, Interactivity, Human-computer information retrieval, End-user development, Computer-induced medical problems, User experience, The Magical Number Seven, Plus or Minus Two, Contextual design, Automatic identification and data capture, Partial concurrent thinking aloud, Livescribe, Wristwatch computer, IBM Common User Access, Human interface device, Seven stages of action, Multi Media Interface, Exploratory search, Interaction technique, Steering law, Keystroke-Level Model, Context-sensitive user interface, BioWall, Cognitive complexity, HAL, Affordance, Presentation-abstraction-control, Information foraging, MobileHCI, Cognitive dimensions of notations, Learner generated context, Object Action Interface, Hick's law, List of human-computer interaction topics, Kentaro Toyama, Card sorting, Fernanda Viegas, Conference on Human Factors in Computing Systems, Ben Shneiderman, Georgia Institute of Technology School of Interactive Computing, Notification system, Experience design, Transparency, Graphical language, Hands-on compu...