About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 61. Chapters: IRIX, SGI graphics, SGI people, SGI servers, SGI visualization, SGI workstations, James H. Clark, Final Fantasy VI, Jaron Lanier, InfiniteReality, Altix, SGI Indy, SGI Challenge, SGI Origin 3000 and Onyx 3000, SGI Origin 2000, SGI Octane, Allee Willis, SGI Visual Workstation, SGI O2, SGI Indigo and Challenge M, Jonathan Bowen, Brendan Eich, Roger Powell, SGI Fuel, IrisVision, SGI Dogfight, SCO and SGI, Shantanu Narayen, DB13W3, Kurt Akeley, Dominic Giampaolo, David J. Brown, Stephen R. Bourne, Silicon Graphics International, Richard Belluzzo, Larry McVoy, SGI 1600SW, SGI Tezro, John Mashey, Abbey Silverstone, IMPACT, Steve Sakoman, David E. Orton, Jos Stam, SGI Onyx, Charles Kuta, Dan Farmer, Paul Haeberli, SGI Virtu, SGI VPro, SGI Origin 350, NUMAlink, Elan Graphics, RealityEngine, David Maynard, SGI Onyx2, SGI Crimson, Extreme Graphics, Mark Kilgard, Lavarand, Rob Burgess, IRIS GL, Michael Toy, MEX, SGI Prism, SGI Altix 350, Tamakeri, SGI IndyCam, SGI IRIS 4D. Excerpt: Final Fantasy VI Fainaru Fantaj Shikkusu) is a role-playing video game developed and published by Square (now Square Enix), released in 1994 for the Super Nintendo Entertainment System as a part of the Final Fantasy series. Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story focuses on a group of rebels as they seek to overthrow an imperial dictatorship. The game features fourteen permanent playable characters, the most of any game in the main series. It was ported by Tose with minor differences to Sony's PlayStation in 1999 and Nintendo's Game Boy Advance in 2006, and it was released for the Wii's Virtual Console in Japan in March 15, 2011, followed by the PAL region on March 18, 2011 and North America on June 30, 2011. The game was known as Final Fantasy III when it was first re...