About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 200. Chapters: Game theory, Fuzzy logic, Computer vision, Natural language understanding, Expert system, List of artificial intelligence projects, Frame problem, AI-complete, Embodied cognition, Kinect, Strong AI, Computational creativity, Collective intelligence, Cognitive Info-Communications, Artificial consciousness, Description logic, Neural modeling fields, Type-2 fuzzy sets and systems, Measurement, Ray Solomonoff, Autonomic Networking, Software agent, Action selection, Epistemic modal logic, Recurrent neural network, Angel F, Applications of artificial intelligence, CALO, Informatics, Affective computing, Bees algorithm, Knowledge-based Configuration, Autonomic Computing, AgentSheets, Intelligent agent, Loebner Prize, Information extraction, Artificial intelligence systems integration, Artificial intelligence, situated approach, LIDA, Shyster, Automated reasoning, Computational humor, Hierarchical control system, Embodied agent, Artificial brain, Semi Human Instinctive Artificial Intelligence, Extremal optimization, Wetware, Constrained Conditional Models, Markov random field, Morphological computation, Moravec's paradox, Computer Audition, Ontology engineering, Competitions and prizes in artificial intelligence, Anytime algorithm, PEAS, Perceptual Computing, Embodied cognitive science, Music and artificial intelligence, Open Mind Common Sense, ICAD, Bio-inspired computing, Synthetic Environment for Analysis and Simulations, Computer-assisted proof, SNePS, RapidMiner, Blackboard system, Diagnosis, List of life forms, Soft computing, Anticipation, Ensemble averaging, Mark Stephen Meadows, Cognitive robotics, Backward chaining, Universal Robotics, Multi-Agent Programming Contest, 20Q, Progress in artificial intelligence, Neuro-fuzzy, Autognostics, Spreading activation, Chess as mental training, Plug & Pray, Cerebellar...