About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 53. Chapters: Space Invaders, Millipede, Centipede, Missile Command, Galaxian, Space Giraffe, Tempest, Galaga, Gyruss, Tempest 2000, Galaga '88, Phoenix, Gorf, Warning Forever, Yars' Revenge, Gaplus, Combat, Radar Scope, Gridrunner++, Astrosmash, Astro Invader, Star Castle, Namco Classic Collection Vol. 1, N2O: Nitrous Oxide, Pooyan, Air-Sea Battle, Megamania, Starhawk, TI Invaders, Atlantis, Carnival, Polaris, Demons to Diamonds, Demon Attack, Sky Fox, Pleiads, Ozma Wars, King & Balloon, Astro Blaster, Crackpots, Super Asteroids & Missile Command, Juno First, Cosmo Gang the Video, Zarzon, Kiloblaster, Pepsi Invaders, Space Eggs, Galaxy Wars, Astro Fighter, Astro Fantasia, Canyon Bomber, Solar Quest, Armor Attack, Destination Atlantis, Red Alert, The War of the Worlds, IS - internal section, Balloon Bomber, SOS, Colony 7, Battlantis, Fraxxon, Azurian Attack, Battle Cross, Beam Invader, Black Hole, Mushroom Alley, Navarone, Avenger, Space Warp, Abductor, Cosmic Crusader, Invinco. Excerpt: Space Invaders Supēsu Inbēdā) is an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and Star Wars. To complete it, he had to design custom hardware and development tools. It was one of the forerunners of modern video gaming and helped expand the video game industry from a novelty to a global industry (see golden age of video arcade games). When first released, Space Invaders was very successful and popular. Following its...