About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 108. Chapters: Puzzlehunts, The Amazing Race, The Mole, Treasure Hunters, Encounter, Lost Experience, Publius Enigma, Secrets of the Alchemist Dar, Microsoft Puzzle Hunt, MIT Mystery Hunt, Masquerade, The Game, Heroes Evolutions, American Crossword Puzzle Tournament, Push, Nevada, Eternity II puzzle, The Da Vinci Code WebQuests, College Puzzle Challenge, Ravenchase, The Merlin Mystery, Treasure: In Search of the Golden Horse, University of Chicago Scavenger Hunt, World Puzzle Championship, The Philadelphia Inquirer Sudoku National Championship, Eternity puzzle, Herald Hunt, Army of Zero, PuzzleCrack, Microsoft Puzzle Safari, The Clock Without a Face, A Treasure's Trove, Post Hunt, TMOU, Mysterious Stranger, $100,000 Challenge, Scroll Quest, La chouette d'or, Metapuzzle, United States Open, Maze of Games, Money Hunt: The Mystery of the Missing Link, Race In The City, Dozor. Excerpt: The Amazing Race is a reality television game show in which teams of two people, who have some form of a preexisting personal relationship, race around the world in competition with other teams. Contestants strive to arrive first at "pit stops" at the end of each leg of the race to win prizes and to avoid coming in last, which carries the possibility of elimination or a significant disadvantage in the following leg. Contestants travel to and within multiple countries in a variety of transportation modes, including planes, balloons, helicopters, trucks, bicycles, taxicabs, rental cars, Jeepneys, trains, buses, boats, and by foot. The clues (cryptic hints) provided in each leg lead the teams to the next destination or direct them to perform a task, either together or by a single member. These challenges are related in some manner to the country wherein they are located or its culture. Teams are progressively eliminated until three are left; at that point...