About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 43. Chapters: 1978 video games, Programming languages created in 1978, WordStar, Space Invaders, Atari BASIC, Snake, Scepter of Goth, Battlestar Galactica, MUD1, Decwar, Brain Games, Starfleet Orion, Sargon, Adventureland, Video Pinball, Avalanche, Surround, Ozma Wars, Casino, A Game of Concentration, Santa Paravia en Fiumaccio, Frogs, Superman, Clowns, Pirate Adventure, Computer Othello, Android Nim, Atari Football, Blackjack, Bowling, 3-D Docking Mission, Sky Diver, Basketball, Fire Truck, Canyon Bomber, Slot Racers, Air-Sea War - Battle, Phasor Zap, Cosmic Conflict, Race - Spin-out - Cryptogram, Space War, Gee Bee, Depth Charge, Dynasty, Blasto, Videocart 16: Dodge-It, Tournament Table, Beneath Apple Manor, Outer Space. Excerpt: Atari BASIC is a BASIC interpreter for the Atari 8-bit family of 6502-based home computers. The interpreter originally shipped on an 8 KB cartridge; on later XL/XE model computers it was built in, with an option to disable it, and started when the machines were booted with no other cartridges in place. The complete commented source code and design specifications of Atari BASIC were published as a book in 1983. This marked the first time source code was made available for a commercial language. The output of a small program using GRAPHICS 2 mode. The text says in READY. In the nomenclature of the time when these machines were designed, "K" was taken to mean one kilobyte, so that is how it is expressed here. Similarly, further, on the family of processors use by Atari machines, in the assembly language "$" introduced a hexadecimal number, or it was suffixed subscripted with its radix, so, for example, "one hundred and twenty-eight" is "12810," "$80," or "8016." If a number is expressed with no radix, decimal (10) is assumed, and a leading 0 does not imply octal. These are used instead of more modern conv...