About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 106. Chapters: Random variable, Entropy, Shuffling, Dice, Determinism, Monte Carlo method, Random sequence, Hardware random number generator, Randomization, Infinite monkey theorem, Randomizer, Two-stage model of free will, Biology Monte Carlo method, Fisher-Yates shuffle, Indeterminacy, History of randomness, Algorithmically random sequence, Random number generation, Algorithmic information theory, Shuffling machine, Physical Unclonable Function, Randomness extractor, Differential entropy, Applications of randomness, Random password generator, Global Consciousness Project, Edward Kofler, Random binary tree, /dev/random, Philosophical interpretation of classical physics, Clock drift, Subrandom numbers, Nothing up my sleeve number, Linear partial information, Entropy estimation, Mendelian randomization, Monte Carlo algorithm, Randomness tests, Yao's principle, Impossibility of a gambling system, Seven states of randomness, Control variates, Random number table, Las Vegas algorithm, A Million Random Digits with 100,000 Normal Deviates, Random stimulus, Diceware, Random permutation, Random compact set, Diehard tests, Random variate, Random sample, Lavarand, LavaRnd, Spinner, Shuffle play. Excerpt: A die (plural dice, from Old French de, from Latin datum "something which is given or played") is a small throwable object with multiple resting positions, used for generating random numbers. This makes dice suitable as gambling devices for games like craps, or for use in non-gambling tabletop games. A traditional die is an often rounded cube, with each of its six faces showing a different number. The design as a whole is aimed at the die providing a randomly determined integer from one to six, each of those values being equally likely. A variety of similar devices are also described as dice; such specialized dice may have polyhedral or ir...