About the Book
Chapters: Wiki, World Wide Web, Internet Explorer, Wearable computer, ELIZA effect, Fitts's law, Jef Raskin, Persuasive technology, Memex, Wikipedia, Google, Turing test, Yahoo!, Usability, Brain-computer interface, GroupLens Research, Computer supported cooperative work, Netscape, Human-computer interaction, Optogenetics, Unified communications, Eduardo Reck Miranda, Ecological interface design, Interaction design, Wizard of Oz experiment, Personalization, As We May Think, GOMS, Personal information management, Remote Touch, Gender HCI, Office Assistant, End-user computing, List of ubiquitous computing research centers, 3D Interaction, IDrive, Focus group, Martin M. Wattenberg, Human-computer information retrieval, Psion Teklogix, Interactivity, Computer user satisfaction, User experience, Partial concurrent thinking aloud, Contextual design, Automatic identification and data capture, Mode, User-centered design, The Magical Number Seven, Plus or Minus Two, IBM Common User Access, Human interface device, Seven stages of action, Exploratory search, Multi Media Interface, Interaction technique, Keystroke-Level Model, Steering law, Context sensitive user interface, BioWall, Presentation-abstraction-control, Minimally Invasive Education, Information foraging, MobileHCI, HAL, Learner generated context, Object Action Interface, Hick's law, Affordance, List of human-computer interaction topics, Card sorting, Georgia Institute of Technology School of Interactive Computing, Livescribe, Ben Shneiderman, Experience design, Transparency, Hands-on computing, Cognitive dimensions of notations, Notification system, Graphical language, Fernanda Viegas, Human-centered computing, Human information processor model, User experience design, Aaron Marcus, NGOMSL, Design comics, Minimum Intelligent Signal Test, Conference on Human Factors in Computing Systems, Human interface guidelines, DeviceKit, ClickTale, Feature integration theory, Contextual inquiry, ELMER guidelines, Immersiv...