About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 263. Chapters: Internet, William Gibson, OpenGL, Ray tracing, DirectX, Wire-frame model, Gouraud shading, User interface, Cyberspace, VRML, Flight simulator, Augmented reality, Bump mapping, Virtual community, RenderWare, Eve Online, Brain-computer interface, Anarchy Online, Virtual world language learning, Google Street View, Motion simulator, Uru: Ages Beyond Myst, Surround sound, Computer simulation, Graphics processing unit, Avatar, Id Tech 3, Haptic technology, Virtual globe, DualShock, Cover system, FreeTrack, Rumble Pak, Polygon mesh, Gesture recognition, Cave Automatic Virtual Environment, Battlezone, Unreal Engine, Myst Online: Uru Live, Open Cobalt, Smeet, Imagination Age, GT Force, Online community, PhysX, Affective Haptics, Head-mounted display, Space Shuttle Mission 2007, Virtual retinal display, Twinity, Id Tech 4, Mscape, Psychoacoustics, Immersion, Ty Girlz, Cal Ripken's Real Baseball, Advanced Disaster Management Simulator, SpeedTree, Virtual reality therapy, Advanced Flight Simulation devices, Amateur flight simulation, Virtual tour, Virtual graffiti, X3D, Virtual reality in telerehabilitation, Mark Pesce, List of video games that support EAX, Aspen Movie Map, Particle system, SIMNET, Mixed reality, Environmental audio extensions, Maurice Benayoun, Bhuvan, Leadwerks Engine, Stroker Serpentine, Virtual artifact, GeoWall, Blue Brain Project, Wired glove, GeoVector, Virtual fixture, Virtual reality cue reactivity, Goggles, Multiverse Network, Normal mapping, Train simulator, Evolver, Id Tech 5, Havok, Virtual engineering, Persistent world, Ancient Qumran: A Virtual Reality Tour, Inverse kinematics, BattleTech Centers, Digital Molecular Matter, Vesuite, Eric Howlett, Unreal Engine 3, CryEngine 2, Mark Stephen Meadows, Virtway, Hyperland, Transformed social interaction, Unigine, RealFlow, Virtuality, OZ Virtual, Vort...