About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 53. Chapters: Gen Con, QuakeCon, Penny Arcade Expo, Fan Expo Canada, BlizzCon, Lucca Games, Merpcon, Fragapalooza, Northwest Pinball and Gameroom Show, Dragon Con, MAGFest, CNAnime, List of gaming conventions, Origins Game Fair, GX, MPCon, Retrovision, Marmalade Dog, Games Day, Nuke-Con, Cardhalla, TempleCon, Knutepunkt, Fandemonium, U-Con, Animation-Comic-Game Hong Kong, AVCon, Itzacon Eire, Trinoc*coN, Ropecon, Ziggurat Con, Festival Ludique International de Parthenay, Comicpalooza, Nvision, Game Connection, Warpcon, KapCon, GameStorm.org, DunDraCon, Business in Gaming Conference, Historicon, Fall In!, Spiel, PLAY: The Games Festival, Irish Games Association, Tentacles Convention, Wyrd Con Interactive Theater convention, Bashcon, DexCon, Phoenix ConGames, MEPACon, Jump Festa, World Boardgaming Championships, PrezCon, Blizzard Worldwide Invitational, Intercon LARP conventions, Strategicon, D&D Experience, MACE, Medientage Munich, Fastaval, Lucca Comics and Games, StarCon, GothCon, The Retro Ball, Fields of Honor, Gamicon, Winter Activation Meeting, Tennessee Game Days, Stockholms spelkonvent, IEEE Conference on Computational Intelligence and Games, Spellenspektakel. Excerpt: Gen Con is one of the largest and most prominent annual gaming conventions in North America. It features traditional pen-and-paper, board, and card-style games, including role-playing games, miniatures wargames, board games, live action role-playing games, collectible card games, non-collectible card games, and strategy games. Gen Con also features computer games. Attendees engage in a variety of tournament and interactive game sessions. Gen Con 2010 brought in just over 30,000 attendees, which makes the convention similar in size to Dragon Con and FanExpo's Game Expo, larger than Origins (14,000+), and smaller than E3 (40,000+). Gen Con began in 1968 as a w...