About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 54. Chapters: Virtual machine, Z-machine, SECD machine, O-code machine, UCSD Pascal, Warren abstract machine, Dynamic recompilation, Just-in-time compilation, Mono, Comparison of platform virtual machines, Adobe Flash Player, UVC-based preservation, X86 virtualization, Virtual disk image, Open Cobalt, BD+, Hardware virtualization, Comparison of application virtual machines, Inferno, HotSpot, CHIP-8, Hardware-assisted virtualization, Tamarin, Memory virtualization, Perl virtual machine, Extensible Embeddable Language, Virtual appliance, Parallel Virtual Machine, Full virtualization, Alice, V8, Open Kernel Labs, Parser Grammar Engine, Neko, Libvirt, Simics, Maxine Virtual Machine, Abstract Rewriting Machine, Zend Engine, Coware, Libguestfs, Cross-platform virtualization, Sankhya Technologies, Glulx, Virtual Machine Interface, Host machine, Genetix, Transterpreter, Pep/7, Virtual backup appliance, VMGL. Excerpt: Mono, pronounced, is a free and open source project led by Xamarin (formerly by Novell and originally by Ximian) to create an Ecma standard compliant .NET-compatible set of tools including, among others, a C# compiler and a Common Language Runtime. The stated purpose of Mono is not only to be able to run Microsoft .NET applications cross-platform, but also to bring better development tools to Linux developers. Mono can be run on Android, BSD, iOS, Linux, Mac OS X, Windows, Solaris, and Unix operating systems as well as some game console operating systems such as the ones for the PlayStation 3, Wii, and Xbox 360. The logo of Mono is a stylized monkey's face, mono being Spanish for monkey. When Microsoft first announced their .NET Framework in June 2000 it was described as "a new platform based on Internet standards," and in December of that year the underlying Common Language Infrastructure was published as an open standard, ...