About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 85. Chapters: Deduction board games, Formal fallacies, Metalogic, Theories of deduction, Statistical inference, Model theory, Soundness, Scotland Yard, Metasyntactic variable, Natural deduction, Cluedo, Entailment, Consistency, Deductive reasoning, Ultrafinitism, Quasi-empiricism, Ramism, Object theory, Well-formed formula, Deduction theorem, Sophism, The Fury of Dracula, Mystery Mansion, Mastermind, Reasoning system, Decidability, Unifying theories in mathematics, Proof theory, Completeness, Syntax, Use-mention distinction, Metalanguage, Formal fallacy, Validity, Formal system, Dialetheism, Cluedo: Discover the Secrets, Black Box, Object language, Logical atomism, Preintuitionism, Illuminationism, Semantic theory of truth, Conventionalism, Argument from fallacy, Symbol, Deductive closure, Deductive fallacy, Logicism, Type-token distinction, Clue Jr.: Case of the Missing Pet, Clue: The Office, Conceptualism, Anti-psychologism, Turnstile, Polylogism, Effective method, Supervaluationism, Fictionalism, Mystery of the Abbey, Coda, Metatheorem, Inferential role semantics, 221B Baker Street, Meta-communication, Deductive system, o -Tarski preservation theorem, Circular reasoning, Epilogism, Logical holism, Mental model theory of reasoning, Syllogistic fallacy, Modal fictionalism, Panlogism, Metavariable, Trivialism. Excerpt: Cluedo (; Clue in North America) is a popular murder/mystery-themed deduction board game originally published by Waddingtons in Leeds, England in 1949. It was devised by Anthony E. Pratt, a solicitor's clerk from Birmingham, England. It is now published by the United States game and toy company Hasbro, which acquired its U.S. publisher Parker Brothers as well as Waddingtons. The object of the basic game is for players to strategically move around the game board (a mansion), in the guise of one of the game's six c...