About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 140. Chapters: Magic 8-Ball, Barbie, Matchbox, Ghostbusters, Naruto, DC Universe Classics, Hot Wheels, Captain Power and the Soldiers of the Future, Mighty Ducks, Batman action figures, BraveStarr, Jayce and the Wheeled Warriors, Monster High, DC Universe: Justice League Unlimited Fan Collection, Vertibird, Big Jim, King Arthur & the Knights of Justice, She-Ra, DC Superheroes, Kid Acero, Mighty Max, Captain Simian & the Space Monkeys, Planet Heroes, American Girl, Rescue Heroes, Flavas, View-Master, Fisher-Price, HyperBrew, Rock 'Em Sock 'Em Robots, Extreme Dinosaurs, Princess of Power, Matchbox Sky Busters, Monchhichi, Ideal Toy Company, Major Matt Mason, Shogun Warriors, The Funny Company, Nickelodeon compounds, Bluebird Toys, GeoTrax Rail and Road Systems, HyperScan, My Child, Liddle Kiddles, Mattel Aquarius, See 'n Say, Tyco Toys, Polly Pocket, Lady Lovely Locks, Barbie Shanghai, Mattel Vidster, Computer Warriors, Imaginext, Ello Creation System, Food Fighters, Xtractaurs, Wizzzer, Matty Mattel, Diva Starz, Elliot Handler, Movie Masters, Pixter, Teen Trends, Pulsar, Manta Force, Slime, Children's Discovery System, Smart Cycle, Peppermint Rose, Secret Wars, Furryville, Poochie, InteracTV. Excerpt: Ghostbusters is a supernatural comedy multi-media franchise created in 1984. Its inception was for the movie Ghostbusters, released on June 8, 1984 by Columbia Pictures. It centered around a group of eccentric New York City parapsychologists who investigate and capture ghosts for a living. For the movie this franchise licensed action figures, novelizations, and other original materials to be produced around the movies theme. After this initial success they released original stories in other fields such as a comic book, a video game, a television series, and a theme park attraction. With the 2009 release of Ghostbusters: The Video Gam...