About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 111. Chapters: Hacker ethic, History of virtual learning environments, Computer-supported collaboration, Design for All, Computer ethics, Cyberethics, HASTAC, C3 Framework, Peer-to-Patent, Community informatics, MLearning, Women in computing, Women, girls and information technology, History of personal learning environments, Productivity paradox, English in computing, Angel F, Privacy policy, Computer literacy, Minimally Invasive Education, Sonja Bernhardt, Network Advertising Initiative, Digital conversation, Digital rights, Digital literacy, Boston Computer Society, Microlearning, SLOOP Project, Peer-to-Patent Australia, Computers in the classroom, Datacloud, Infonomics, Edublog, Piazza Telematica, List of films about computers, Walkman effect, Digital humanities, Lifelog, European Computer Driving Licence, Computer Professionals for Social Responsibility, Infosphere, Computers and writing, Cybermethodology, Community technology center, Digital ecosystem, Information ethics, Korea Computer Center, Ten Commandments of Computer Ethics, Stasi 2.0, Home Computer Initiative, Society for Digital Humanities, Computer camp, Humanities Advanced Technology and Information Institute, THATCamp, Tech camp, League of Technical Voters, Wizards of OS, EUCIP, Socially Relevant Computing, Center for Women and Information Technology, Kairos: A Journal of Rhetoric, Technology, and Pedagogy, General Electric EdgeLab, National Computer Camps, Commonwealth Computer Navigator's Certificate, Road warrior. Excerpt: A virtual learning environment (VLE) is a system that creates an environment designed to facilitate teachers in the management of educational courses for their students, especially a system using computer hardware and software, which involves distance learning. In North America, a virtual learning environment is often referred to as a "learni...