About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 99. Chapters: Special effect, Computer-generated imagery, Persistence of vision, Computer animation, Stop motion, Limited animation, Storyboard, Machinima, Key frame, Supermarionation, Inbetweening, Onion skinning, Brickfilm, Motion blur, Traditional animation, List of stop motion artists, Flash animation, Time-lapse, Previsualization, 12 basic principles of animation, Pixel artist, Films with live action and animation, Rotoscoping, Clay animation, Silhouette animation, PowerPoint animation, Drawn-on-film animation, Stick figure, List of rotoscoped works, Interactive skeleton-driven simulation, Paint-on-glass animation, Computer Animation Production System, Skeletal animation, Go motion, Multiplane camera, Pixilation, Pinscreen animation, Cutout animation, Cel-shaded animation, SVG animation, Photoanimation, Morph target animation, Rubber hose animation, Flip book, Scanimate, Rostrum camera, List of films featuring clay animation, Model sheet, Storyboard artist, Light writing, Bouncing ball, Thaumatrope, Still-Motion, Head swap, Clay painting, Squigglevision, Strata-cut animation, Syncro-Vox, Toonloop, The Animator's Survival Kit, Squash and stretch, Animation camera, Sand animation, Model animation, Mickey Mousing, Exposure sheet, Walk cycle, Animation stand, Object animation, Graphic animation, Shadowmation, Humanoid animation, Clayography, Background artist, APT process, Clean-up, Puppetoon, Blocking, Direct manipulation animation, Multi-sketch, Leica reel, Chuckimation, Pose Space Deformation, Digital story board. Excerpt: Machinima ( or ) is the use of real-time 3D computer graphics rendering engines to create a cinematic production. Most often, video games are used to generate the computer animation. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of...