About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 44. Chapters: ActionScript, Adobe Flash Player, Flash animation, Flash Video, Real Time Messaging Protocol, SWF, Local Shared Object, Gnash, Adobe Flash Lite, Comparison of HTML5 and Flash, Adobe Shockwave, SWFObject, ActionScript code protection, Scalable Inman Flash Replacement, FusionCharts, Qlipso, Action Message Format, FHTML, Magic gopher, Toufee, SWFAddress, Adobe Flash Media Live Encoder, Lightspark, Flash chart, Flash component, Adobe SWC file, Swfdec, Sandro Corsaro, Colin Moock, SWF2EXE software, NSPluginWrapper, GameSWF, SWX Format, Flowplayer, MTASC, Joe Paradise, JStart, SWFTools, SWFFit, Screensaver Creator, Jugglor, Ming library, Flash MP3 Player, Flash Gallery, Open Dialect, Swfmill, FutureWave Software, Fdb. Excerpt: Adobe Flash (formerly Macromedia Flash) is a multimedia platform used to add animation, video, and interactivity to web pages. Flash is frequently used for advertisements, games and flash animations for broadcast. More recently, it has been positioned as a tool for "Rich Internet Applications" ("RIAs"). Flash manipulates vector and raster graphics to provide animation of text, drawings, and still images. It supports bidirectional streaming of audio and video, and it can capture user input via mouse, keyboard, microphone, and camera. Flash contains an object-oriented language called ActionScript and supports automation via the Javascript Flash language (JFSL). Flash content may be displayed on various computer systems and devices, using Adobe Flash Player, which is available free of charge for common web browsers, some mobile phones and a few other electronic devices (using Flash Lite). Some users feel that Flash enriches their web experience, while others find the extensive use of Flash animation, particularly in advertising, intrusive and annoying, giving rise to a cottage industry that specializes...