About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 85. Chapters: Unreal, Half-Life, Space Invaders, Heavy Metal: F.A.K.K., Age of Empires II: The Age of Kings, System Shock 2, Elite, Max Payne, Shinobi, Half-Life: Blue Shift, SWAT 3: Close Quarters Battle, Outcast, Baldur's Gate, Panzer Dragoon Orta, Heroes of Might and Magic III, Independence War 2: Edge of Chaos, Black & White, ToeJam & Earl III: Mission to Earth, Worms Blast, Thunder Force VI, Commandos 2: Men of Courage, Tropico, Rune, Colin McRae Rally, The House of the Dead III, Jet Set Radio Future, Croc 2, Project Eden, Virtua Fighter 4, Scud Race, Legacy of Kain: Soul Reaver 2, Strider 2, Buffy the Vampire Slayer, Time Crisis II, Maximo: Ghosts to Glory, Chakan: The Forever Man, GunValkyrie, Rampage Through Time, Project Revolution, Messiah, Propeller Arena, Alien Breed 3D II: The Killing Grounds, Rugrats in Paris: The Movie, Star Wars: Super Bombad Racing, Tokyo Xtreme Racer: Zero, Galleon, UFC: Tapout, Take the Bullet, Echo Delta, The Flintstones in Viva Rock Vegas, Dee Dee Planet. Excerpt: Half-Life is a science fiction first-person shooter video game developed by Valve Corporation, the company's debut product and the first in the Half-Life series. First released by Sierra Studios on November 19, 1998, the game was also released for the PlayStation 2 on November 14, 2001. In Half-Life, players assume the role of Dr. Gordon Freeman, a theoretical physicist who must fight his way out of a secret underground research facility, whose research and experiments into teleportation technology have gone disastrously wrong. Valve, set up by former Microsoft employees, had difficulty finding a publisher for the game, with many believing that it was "too ambitious" a project. Sierra On-Line eventually signed the game after expressing interest in making a 3D action game. The game had its first major public appearance at the 1997 E...