About the Book
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 47. Chapters: Zero Wing, Defender, Robotron: 2084, Joust, Star Trek: The Next Generation, Kyle Petty's No Fear Racing, WMS Industries, Sinistar, Stargate, RollerGames, NARC, Joust 2: Survival of the Fittest, Bubbles, Indiana Jones: The Pinball Adventure, Smash TV, Pinball 2000, Williams Pinball Controller, Blaster, Digital Compression System, Medieval Madness, Fish Tales, Moon Patrol, Star Wars Episode I, The Flintstones, Make Trax, The Machine: Bride of Pin*Bot, High Speed, The Getaway: High Speed II, FunHouse, Demolition Man, No Fear: Dangerous Sports, Red & Ted's Road Show, Black Knight, Barracora, Riverboat Gambler, Jack*Bot, Flash, SuperPin, Bram Stoker's Dracula, Big Guns, Monster Bash, Firepower, Flash Gordon, Banzai Run, Whirlwind, White Water, Bad Cats, Congo, Dirty Harry, Road Kings, No Good Gofers, Laser Cue, Disco Fever, Diner, Vid Kidz. Excerpt: Defender is an arcade video game developed released by Williams Electronics in 1980. A shooting game featuring two-dimensional (2D) graphics, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project, and drew inspiration from Space Invaders and Asteroids. Williams planned to display the game at the Amusement & Music Operators Association (AMOA) trade show, though development delays resulted in the team working on the game up until the show started. Defender was commercially successful, selling over 55,000 units to become the company's best selling arcade game. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis's best contributions to the video game industry, as well as one of the most difficult video games. Defender was ported to numero...