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The First World War in Computer Games

The First World War in Computer Games


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About the Book

Modern views of the First World War have long been shaped by literature, film and television. However, the interactive nature of computer games is changing how such events are portrayed. The First World War in Computer Games examines analyses the world of combat and what it means for a player to be a soldier or a general in the First World War. It also examines the depiction and landscape of the trenches, and concepts of how the war ended and what it was for. Most importantly it investigates the different stories that computer games tell about the war, where these stories came from, and how they are shaped by wider social and historical knowledge. This book shows how computer games are at the forefront of new representations of the war.

Table of Contents:
Foreword by Dr Esther MacCallum-Stewart Introduction: Opening up a Digital Front 1. 'You Provide the Pixels and I'll Provide the War': Computer Games, Cinema and Narrative 2. 'Good God, Did we Really Send Players to Fight in That?': Landscape and Chronology in First World War games 3. 'It Takes 15,000 Casualties to Train a Player General': Combat in First World War Games 4. 'They Will Not Be Able to Make Us Play It Again Another Day': The End in First World War Games Conclusion: ... To End all War Games

About the Author :
Chris Kempshall is Associate Tutor at the University of Sussex and Associate Lecturer for the University of Kent, UK, specialising in allied relations on the Western Front and modern representations of the war. He is also on the Academic Advisory Board for the Imperial War Museum's digital centenary projects.


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Product Details
  • ISBN-13: 9781137491770
  • Publisher: Palgrave MacMillan
  • Publisher Imprint: Palgrave Pivot
  • ISBN-10: 1137491779
  • Publisher Date: 12 May 2015
  • Binding: Digital (delivered electronically)


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