How to Cheat in 3ds Max 2009
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How to Cheat in 3ds Max 2009: Get Spectacular Results Fast

How to Cheat in 3ds Max 2009: Get Spectacular Results Fast


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About the Book

Need to solve problems quickly to develop creative projects within your time and budget? Want to hone your 3ds Max skills so you can concentrate on your modeling, lighting, texturing, and animation? Then How to Cheat in 3ds Max is for you! Michele Bousquet shows how to work from the problem to the solution - from the viewpoint of a CG artist who has been commissioned to create a job and is working to a deadline.With her in-depth knowledge of the little-known secrets used by the pros to produce creative, professional artwork and animation, Michele is THE go-to guru for designers and animators who want to create great effects fast. This accessible, practical book and CD package is such a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Written for 3ds Max 2009 and backwards compatible with 3ds Max 2008.

Table of Contents:
How to Cheat in 3ds maxOutline by Michele BousquetIntroductionMemory hogs - shadows, polygons, refractionSeven tools you will need to knowLogo TreatmentsReflective surfaceVideo screen with animation or video on itVideo image then turn to the side to show 3D logoHiding something against the background (camera map)Shadow with white background (matte shadow surface)AnimationBouncing BallSquash n stretch popping onto the screen (staggers)Animated shapemerge slice (for pump)Animating to music and sfx and VORandom Wiggle (Noise constraint)Perspective trick (change FOV and zoom at same time)Affect Region (ball on trampoline)Linked XForm (ball on trampoline)Path Deform WSM as opposed to OSMArchitecturalQuickie fly-through Putting people in it Trees - different levels of detail Cheap Shadows - negative light, projection shadowsDissolve from live photos to 3D2D picture becomes cardboard cutoutsGrass from HairCharacter Animation Reference imagesBasic Rules for PolygonsMeshSmooth, TurboSmooth, and Polygons Quick Character FitCharacters - no feet if possible - Making a person look like they're walking from the waist up by making the trajectory go up and downChanging a freebie character to suit you Quick facial animation with 2D imagesBullet timeCrowds - Random scriptsSpecial EffectsSmoke Still waterRunning waterSpraying waterFireDustMaterialsMaking a stripe from a checker mapAll kinds of procedural map tricks (cover XYZ mapping)Bump mapping for all kinds of cheats

About the Author :
Michele Bousquet is an Autodesk Certified Trainer who has been using 3ds Max since its first release. She has worked as a Senior Technical Writer for Autodesk and has authored more than 20 books on 3ds Max. Michele is currently the Director of Marketing at TurboSquid.com, the largest online marketplace for stock 3D models in the known universe. TurboSquid and Michele were recently featured on CNN's Anderson Cooper's 360 Blog.

Review :
On Model, Rig, Animate with 3ds max 7: "A concise, handy reference. I'll be referring to it again and again." -- Vishnu Ramdass, Autodesk Product Support Other books by Michele Bousquet: Harnessing 3ds Max 5 (Thompson, 2003, 9781401827557, Bookscan: 683) Harnessing 3ds Max 8 (2006, 9781418048136, Bookscan: 1,923)


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Product Details
  • ISBN-13: 9781136139253
  • Publisher: Taylor & Francis Ltd
  • Publisher Imprint: Focal Press
  • Language: English
  • No of Pages: 232
  • Returnable: N
  • ISBN-10: 1136139257
  • Publisher Date: 12 Dec 2012
  • Binding: Digital (delivered electronically)
  • No of Pages: 232
  • Returnable: N
  • Sub Title: Get Spectacular Results Fast


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